private ImpactDamage ( int srcObjId, int targetId, int impactId, int seq ) : void | ||
srcObjId | int | |
targetId | int | |
impactId | int | |
seq | int | |
return | void |
static public int ImpactDamage(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Boolean a5; checkType(l, 6, out a5); self.ImpactDamage(a1, a2, a3, a4, a5); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }