private HaveState ( int objId, string state ) : bool | ||
objId | int | |
state | string | |
return | bool |
static public int HaveState(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); var ret = self.HaveState(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }