private GetEntityViewByUnitId ( int unitId ) : |
||
unitId | int | |
return |
static public int GetEntityViewByUnitId(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetEntityViewByUnitId(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }