private void OnVersionListUpdateSuccess(object sender, GameFramework.Resource.VersionListUpdateSuccessEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <VersionListUpdateSuccessEventArgs>().Fill(e)); }
private void OnVersionListUpdateSuccess(object sender, GameFramework.Resource.VersionListUpdateSuccessEventArgs e) { m_EventComponent.Fire(this, new VersionListUpdateSuccessEventArgs(e)); }
private void OnVersionListUpdateSuccess(object sender, GameFramework.Resource.VersionListUpdateSuccessEventArgs e) { }