private void OnVersionListUpdateSuccess(object sender, GameFramework.Resource.VersionListUpdateSuccessEventArgs e)
 {
     m_EventComponent.Fire(this, ReferencePool.Acquire <VersionListUpdateSuccessEventArgs>().Fill(e));
 }
예제 #2
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 private void OnVersionListUpdateSuccess(object sender, GameFramework.Resource.VersionListUpdateSuccessEventArgs e)
 {
     m_EventComponent.Fire(this, new VersionListUpdateSuccessEventArgs(e));
 }
예제 #3
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 private void OnVersionListUpdateSuccess(object sender, GameFramework.Resource.VersionListUpdateSuccessEventArgs e)
 {
 }