private void OnResourceUpdateChanged(object sender, GameFramework.Resource.ResourceUpdateChangedEventArgs e) { m_EventComponent.Fire(this, ResourceUpdateChangedEventArgs.Create(e)); }
private void OnResourceUpdateChanged(object sender, GameFramework.Resource.ResourceUpdateChangedEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <ResourceUpdateChangedEventArgs>().Fill(e)); }