private void OnResourceUpdateChanged(object sender, GameFramework.Resource.ResourceUpdateChangedEventArgs e)
 {
     m_EventComponent.Fire(this, ResourceUpdateChangedEventArgs.Create(e));
 }
 private void OnResourceUpdateChanged(object sender, GameFramework.Resource.ResourceUpdateChangedEventArgs e)
 {
     m_EventComponent.Fire(this, ReferencePool.Acquire <ResourceUpdateChangedEventArgs>().Fill(e));
 }