public void Draw(PrimitiveType type, VertexIndices indices) { indices.DrawVertices(type); }
public TexturedVertexSet(Texture tex, PrimitiveType mode, IAttributedVertexBuffer buffer, VertexIndices indices, ISet<int> enabledAttribs = null, int depth = 0) : base(mode, buffer, indices, enabledAttribs, depth) { Texture = tex; }