public void Draw(PrimitiveType type, VertexIndices indices)
 {
     indices.DrawVertices(type);
 }
 public TexturedVertexSet(Texture tex, PrimitiveType mode, IAttributedVertexBuffer buffer, VertexIndices indices, ISet<int> enabledAttribs = null, int depth = 0)
     : base(mode, buffer, indices, enabledAttribs, depth)
 {
     Texture = tex;
 }