private void OnCollisionEnter2D(Collision2D collision)
        {
            Player_Manager player = collision.gameObject.GetComponent <Player_Manager>();

            if (player == null)
            {
                Destroy(gameObject);
            }
        }
示例#2
0
        public void Init(Player_Manager _mng)
        {
            myMng = _mng;

            isRightFacing = true;
        }
        public void Init(Player_Manager _mng)
        {
            rigidB = GetComponent <Rigidbody2D>();

            myMng = _mng;
        }