private void OnCollisionEnter2D(Collision2D collision) { Player_Manager player = collision.gameObject.GetComponent <Player_Manager>(); if (player == null) { Destroy(gameObject); } }
public void Init(Player_Manager _mng) { myMng = _mng; isRightFacing = true; }
public void Init(Player_Manager _mng) { rigidB = GetComponent <Rigidbody2D>(); myMng = _mng; }