示例#1
0
        void HandleQuestgiverRequestReward(QuestGiverRequestReward packet)
        {
            WorldObject obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject);

            if (obj == null || !obj.hasInvolvedQuest(packet.QuestID))
            {
                return;
            }

            // some kind of WPE protection
            if (!GetPlayer().CanInteractWithQuestGiver(obj))
            {
                return;
            }

            if (GetPlayer().CanCompleteQuest(packet.QuestID))
            {
                GetPlayer().CompleteQuest(packet.QuestID);
            }

            if (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete)
            {
                return;
            }

            Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID);

            if (quest != null)
            {
                GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true);
            }
        }
示例#2
0
        void HandleQuestgiverChooseReward(QuestGiverChooseReward packet)
        {
            Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID);

            if (quest == null)
            {
                return;
            }

            // This is Real Item Entry, not slot id as pre 5.x
            if (packet.ItemChoiceID != 0)
            {
                ItemTemplate rewardProto = Global.ObjectMgr.GetItemTemplate(packet.ItemChoiceID);
                if (rewardProto == null)
                {
                    Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get invalid reward item (Item Entry: {2}) for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.ItemChoiceID, packet.QuestID);
                    return;
                }

                bool itemValid = false;
                for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i)
                {
                    if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemId[i] == packet.ItemChoiceID)
                    {
                        itemValid = true;
                        break;
                    }
                }

                if (!itemValid && quest.PackageID != 0)
                {
                    var questPackageItems = Global.DB2Mgr.GetQuestPackageItems(quest.PackageID);
                    if (questPackageItems != null)
                    {
                        foreach (var questPackageItem in questPackageItems)
                        {
                            if (questPackageItem.ItemID != packet.ItemChoiceID)
                            {
                                continue;
                            }

                            if (_player.CanSelectQuestPackageItem(questPackageItem))
                            {
                                itemValid = true;
                                break;
                            }
                        }
                    }

                    if (!itemValid)
                    {
                        var questPackageItems1 = Global.DB2Mgr.GetQuestPackageItemsFallback(quest.PackageID);
                        if (questPackageItems1 != null)
                        {
                            foreach (var questPackageItem in questPackageItems1)
                            {
                                if (questPackageItem.ItemID != packet.ItemChoiceID)
                                {
                                    continue;
                                }

                                itemValid = true;
                                break;
                            }
                        }
                    }
                }

                if (!itemValid)
                {
                    Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get reward item (Item Entry: {2}) wich is not a reward for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.ItemChoiceID, packet.QuestID);
                    return;
                }
            }

            WorldObject obj = GetPlayer();

            if (!quest.HasFlag(QuestFlags.AutoComplete))
            {
                obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject);
                if (!obj || !obj.hasInvolvedQuest(packet.QuestID))
                {
                    return;
                }

                // some kind of WPE protection
                if (!GetPlayer().CanInteractWithQuestGiver(obj))
                {
                    return;
                }
            }

            if ((!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None) ||
                (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete && !quest.IsAutoComplete()))
            {
                Log.outError(LogFilter.Network, "Error in QuestStatus.Complete: player {0} ({1}) tried to complete quest {2}, but is not allowed to do so (possible packet-hacking or high latency)",
                             GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID);
                return;
            }

            if (GetPlayer().CanRewardQuest(quest, packet.ItemChoiceID, true))
            {
                GetPlayer().RewardQuest(quest, packet.ItemChoiceID, obj);

                switch (obj.GetTypeId())
                {
                case TypeId.Unit:
                case TypeId.Player:
                {
                    //For AutoSubmition was added plr case there as it almost same exclute AI script cases.
                    Creature creatureQGiver = obj.ToCreature();
                    if (!creatureQGiver || !Global.ScriptMgr.OnQuestReward(GetPlayer(), creatureQGiver, quest, packet.ItemChoiceID))
                    {
                        // Send next quest
                        Quest nextQuest = GetPlayer().GetNextQuest(packet.QuestGiverGUID, quest);
                        if (nextQuest != null)
                        {
                            // Only send the quest to the player if the conditions are met
                            if (GetPlayer().CanTakeQuest(nextQuest, false))
                            {
                                if (nextQuest.IsAutoAccept() && GetPlayer().CanAddQuest(nextQuest, true))
                                {
                                    GetPlayer().AddQuestAndCheckCompletion(nextQuest, obj);
                                }

                                GetPlayer().PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false);
                            }
                        }

                        if (creatureQGiver)
                        {
                            creatureQGiver.GetAI().sQuestReward(GetPlayer(), quest, packet.ItemChoiceID);
                        }
                    }
                    break;
                }

                case TypeId.GameObject:
                    GameObject questGiver = obj.ToGameObject();
                    if (!Global.ScriptMgr.OnQuestReward(GetPlayer(), questGiver, quest, packet.ItemChoiceID))
                    {
                        // Send next quest
                        Quest nextQuest = GetPlayer().GetNextQuest(packet.QuestGiverGUID, quest);
                        if (nextQuest != null)
                        {
                            // Only send the quest to the player if the conditions are met
                            if (GetPlayer().CanTakeQuest(nextQuest, false))
                            {
                                if (nextQuest.IsAutoAccept() && GetPlayer().CanAddQuest(nextQuest, true))
                                {
                                    GetPlayer().AddQuestAndCheckCompletion(nextQuest, obj);
                                }

                                GetPlayer().PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false);
                            }
                        }

                        questGiver.GetAI().QuestReward(GetPlayer(), quest, packet.ItemChoiceID);
                    }
                    break;

                default:
                    break;
                }
            }
            else
            {
                GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true);
            }
        }