示例#1
0
 public void RemoveSelect()
 {
     if (_Select != null)
     {
         CloseWindow(_Select);
         _Select = null;
     }
 }
示例#2
0
        public void CreateSelect()
        {
            if (_Select != null)
            {
                Debug.LogError("[UIManager.AlreadSelectUICreated]");
                return;
            }

            _Select = OpenWindow(Define._uiSelectPrefabPath) as UISelect;
        }
示例#3
0
        public override void Do()
        {
            UISelect select = GameSystem._Instance._UI._Select;

            if (select == null)
            {
                Debug.LogError("[Command_SelectItem.NotExistSelectUI]");
                return;
            }

            select.AddItem(_Text, _LabelName);
        }