public void RemoveSelect() { if (_Select != null) { CloseWindow(_Select); _Select = null; } }
public void CreateSelect() { if (_Select != null) { Debug.LogError("[UIManager.AlreadSelectUICreated]"); return; } _Select = OpenWindow(Define._uiSelectPrefabPath) as UISelect; }
public override void Do() { UISelect select = GameSystem._Instance._UI._Select; if (select == null) { Debug.LogError("[Command_SelectItem.NotExistSelectUI]"); return; } select.AddItem(_Text, _LabelName); }