public virtual void Init()
        {
            Button = GetComponent <Button>();
            Button.onClick.AddListener(ButtonClick);

            Grayscale = new UIGrayscaleController(this);
        }
        public virtual void Init()
        {
            GrayscaleController = new UIGrayscaleController(this);

            requiremnets.Init();

            buy.onClick.AddListener(OnButon);
        }
        public virtual void Init()
        {
            Button = GetComponent <Button>();

            CooldownBar = Dependancy.Get <ProgressBar>(gameObject);

            GrayscaleController = new UIGrayscaleController(this);

            Button.onClick.AddListener(OnClick);

            CooldownBar.Value = 0f;

            Proponent.Energy.OnValueChanged += OnEnergyChanged;
        }
        public virtual void Init()
        {
            Button = GetComponent <Button>();
            Button.onClick.AddListener(Click);

            GrayscaleController = new UIGrayscaleController(this);

            Player.Inventory.OnUpdate += InventoryUpdateCallback;

            CanvasGroup = GetComponent <CanvasGroup>();

            LayoutElement = GetComponent <LayoutElement>();

            RectTransform = GetComponent <RectTransform>();
        }
        void Awake()
        {
            BackgroundOrigianlColor = background.color;

            GrayscaleController = new UIGrayscaleController(this);
        }
示例#6
0
 public virtual void Init()
 {
     Grayscale = new UIGrayscaleController(this);
 }