public virtual void Init() { Button = GetComponent <Button>(); Button.onClick.AddListener(ButtonClick); Grayscale = new UIGrayscaleController(this); }
public virtual void Init() { GrayscaleController = new UIGrayscaleController(this); requiremnets.Init(); buy.onClick.AddListener(OnButon); }
public virtual void Init() { Button = GetComponent <Button>(); CooldownBar = Dependancy.Get <ProgressBar>(gameObject); GrayscaleController = new UIGrayscaleController(this); Button.onClick.AddListener(OnClick); CooldownBar.Value = 0f; Proponent.Energy.OnValueChanged += OnEnergyChanged; }
public virtual void Init() { Button = GetComponent <Button>(); Button.onClick.AddListener(Click); GrayscaleController = new UIGrayscaleController(this); Player.Inventory.OnUpdate += InventoryUpdateCallback; CanvasGroup = GetComponent <CanvasGroup>(); LayoutElement = GetComponent <LayoutElement>(); RectTransform = GetComponent <RectTransform>(); }
void Awake() { BackgroundOrigianlColor = background.color; GrayscaleController = new UIGrayscaleController(this); }
public virtual void Init() { Grayscale = new UIGrayscaleController(this); }