public PatrolCube(PatrolLighSwitch patrolLighSwitch) {JustEntered = false; frame = World.frame; List<UnityEngine.Vector3> ___checkpoints00; ___checkpoints00 = ( (new Cons<UnityEngine.Vector3>(new UnityEngine.Vector3(-4f,4f,0f),(new Cons<UnityEngine.Vector3>(new UnityEngine.Vector3(-8f,4f,0f),(new Cons<UnityEngine.Vector3>(new UnityEngine.Vector3(-8f,-4f,0f),(new Cons<UnityEngine.Vector3>(new UnityEngine.Vector3(-4f,-4f,0f),(new Empty<UnityEngine.Vector3>()).ToList<UnityEngine.Vector3>())).ToList<UnityEngine.Vector3>())).ToList<UnityEngine.Vector3>())).ToList<UnityEngine.Vector3>())).ToList<UnityEngine.Vector3>()).ToList<UnityEngine.Vector3>(); Velocity = Vector3.zero; UnityCube = UnityCube.Find("/Cube3"); PatrolLighSwitch = patrolLighSwitch; Checkpoints = ___checkpoints00; }
public LightSwitch(PatrolLighSwitch patrolLighSwitch) {JustEntered = false; frame = World.frame; UnityCube = UnityCube.Find("/Lighswitch"); Stop = true; PatrolWaiting = (new Nothing<System.Single>()); PatrolLighSwitch = patrolLighSwitch; Factor = 0f; }
public void Start() { Game2 = new BoidsSimulation(); Game1 = new PatrolLighSwitch(); }