Esempio n. 1
0
public PatrolCube(PatrolLighSwitch patrolLighSwitch)
	{JustEntered = false;
 frame = World.frame;
		List<UnityEngine.Vector3> ___checkpoints00;
		___checkpoints00 = (

(new Cons<UnityEngine.Vector3>(new UnityEngine.Vector3(-4f,4f,0f),(new Cons<UnityEngine.Vector3>(new UnityEngine.Vector3(-8f,4f,0f),(new Cons<UnityEngine.Vector3>(new UnityEngine.Vector3(-8f,-4f,0f),(new Cons<UnityEngine.Vector3>(new UnityEngine.Vector3(-4f,-4f,0f),(new Empty<UnityEngine.Vector3>()).ToList<UnityEngine.Vector3>())).ToList<UnityEngine.Vector3>())).ToList<UnityEngine.Vector3>())).ToList<UnityEngine.Vector3>())).ToList<UnityEngine.Vector3>()).ToList<UnityEngine.Vector3>();
		Velocity = Vector3.zero;
		UnityCube = UnityCube.Find("/Cube3");
		PatrolLighSwitch = patrolLighSwitch;
		Checkpoints = ___checkpoints00;
		
}
Esempio n. 2
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public LightSwitch(PatrolLighSwitch patrolLighSwitch)
	{JustEntered = false;
 frame = World.frame;
		UnityCube = UnityCube.Find("/Lighswitch");
		Stop = true;
		PatrolWaiting = (new Nothing<System.Single>());
		PatrolLighSwitch = patrolLighSwitch;
		Factor = 0f;
		
}
Esempio n. 3
0
public void Start()
	{
		Game2 = new BoidsSimulation();
		Game1 = new PatrolLighSwitch();
		
}