public static NoticeStateController Register()
 {
     NoticeStateController retV = new NoticeStateController ();
     StateController.Register (GameState.Notice, retV, true);
     retV.AddTransition ((uint)GameState.MainMenu, GameState.MainMenu);
     return retV;
 }
示例#2
0
        public static NoticeStateController Register()
        {
            NoticeStateController retV = new NoticeStateController();

            StateController.Register(GameState.Notice, retV, true);
            retV.AddTransition((uint)GameState.MainMenu, GameState.MainMenu);
            return(retV);
        }
示例#3
0
 void StatesInit()
 {
     PreProcessStateController.Register();
     InitStateController.Register();
     LoginStateController.Register();
     NoticeStateController.Register();
     MainMenuStateController.Register();
     PreBattleStateController.Register();
     BattleStateController.Register();
     PostBattleStateController.Register();
     InTransitionStateController.Register();
     CriticalErrorStateController.Register();
     ExitFinalizeStateController.Register();
 }