public static NoticeStateController Register() { NoticeStateController retV = new NoticeStateController (); StateController.Register (GameState.Notice, retV, true); retV.AddTransition ((uint)GameState.MainMenu, GameState.MainMenu); return retV; }
public static NoticeStateController Register() { NoticeStateController retV = new NoticeStateController(); StateController.Register(GameState.Notice, retV, true); retV.AddTransition((uint)GameState.MainMenu, GameState.MainMenu); return(retV); }
void StatesInit() { PreProcessStateController.Register(); InitStateController.Register(); LoginStateController.Register(); NoticeStateController.Register(); MainMenuStateController.Register(); PreBattleStateController.Register(); BattleStateController.Register(); PostBattleStateController.Register(); InTransitionStateController.Register(); CriticalErrorStateController.Register(); ExitFinalizeStateController.Register(); }