private void ViewLayer_KeyDown(object sender, KeyEventArgs e) // Нажатие на клавишу верхним игроком { lock (this) { if (e.KeyCode == Keys.D) { if (controller.GameType == Controller.EGameType.PVP && !controller.UpPlayerSetDirection) { controller.TriggerUpperPlayerToRight(); controller.UpPlayerSetDirection = true; } } if (e.KeyCode == Keys.A) { if (controller.GameType == Controller.EGameType.PVP && !controller.UpPlayerSetDirection) { controller.TriggerUpperPlayerToLeft(); controller.UpPlayerSetDirection = true; } } } }