public static BattleStateController Register() { BattleStateController retV = new BattleStateController (); StateController.Register (GameState.Battle, retV, true); retV.AddTransition ((uint)GameState.PostBattle, GameState.PostBattle); return retV; }
public static BattleStateController Register() { BattleStateController retV = new BattleStateController(); StateController.Register(GameState.Battle, retV, true); retV.AddTransition((uint)GameState.PostBattle, GameState.PostBattle); return(retV); }
void StatesInit() { PreProcessStateController.Register(); InitStateController.Register(); LoginStateController.Register(); NoticeStateController.Register(); MainMenuStateController.Register(); PreBattleStateController.Register(); BattleStateController.Register(); PostBattleStateController.Register(); InTransitionStateController.Register(); CriticalErrorStateController.Register(); ExitFinalizeStateController.Register(); }