void Start() { _vfxManager = VFXManager.Instance; _gameManager = GameManager.Instance; _uiHUD = UIManager.Instance.HUDPanel; _camera = CameraManager.Instance.PlayerCamera; }
void Start() { // Set Aim Focus Points _playerCamera = CameraManager.Instance.PlayerCamera; _adjustmentParts.raycastPoint = CameraManager.Instance.PlayerCamera.AimPoint; _adjustmentParts.mecanimLookAtPoint = CameraManager.Instance.PlayerCamera.MecanimLookAtPoint; // Set the Initial Camera Pivot Follow Position cameraPivot.localPosition = _camPositions.walkPosition; }