void Start()
        {
            _vfxManager  = VFXManager.Instance;
            _gameManager = GameManager.Instance;

            _uiHUD  = UIManager.Instance.HUDPanel;
            _camera = CameraManager.Instance.PlayerCamera;
        }
        void Start()
        {
            // Set Aim Focus Points
            _playerCamera = CameraManager.Instance.PlayerCamera;
            _adjustmentParts.raycastPoint       = CameraManager.Instance.PlayerCamera.AimPoint;
            _adjustmentParts.mecanimLookAtPoint = CameraManager.Instance.PlayerCamera.MecanimLookAtPoint;

            // Set the Initial Camera Pivot Follow Position
            cameraPivot.localPosition = _camPositions.walkPosition;
        }