示例#1
0
        public ActorHero GetHero(int rHeroID)
        {
            ActorHero rHero = null;

            this.Heros.TryGetValue(rHeroID, out rHero);
            return(rHero);
        }
示例#2
0
        public async Task Create(ActorNet rNetActor, Vector3 rBornPos)
        {
            // 创建Component net
            this.CompNet          = this.AddComponent <ComponentNet>();
            this.CompNet.NetActor = rNetActor;

            // 创建Component Professional
            ActorProfessional rProfessional = GameConfig.Instance.GetActorProfessional(rNetActor.ProfessionalID);

            if (rProfessional == null)
            {
                Debug.LogErrorFormat("Cannot find professional ID: {0}", rNetActor.ProfessionalID);
                return;
            }
            this.CompPrefessional = this.AddComponent <ComponentProfessional>();
            this.CompPrefessional.Professional = rProfessional;

            // 创建Component Hero
            ActorHero rHero = GameConfig.Instance.GetHero(rProfessional.HeroID);

            if (rHero == null)
            {
                Debug.LogErrorFormat("Cannot find hero ID: {0}", rProfessional.HeroID);
                return;
            }
            this.CompHero      = this.AddComponent <ComponentHero>();
            this.CompHero.Hero = rHero;

            // 创建Component Avatar
            ActorAvatar rAvatar = GameConfig.Instance.GetAvatar(rHero.AvatarID);

            if (rAvatar == null)
            {
                Debug.LogErrorFormat("Cannot find avatar ID: {0}", rHero.AvatarID);
                return;
            }
            this.CompAvatar        = this.AddComponent <ComponentAvatar>();
            this.CompAvatar.Avatar = rAvatar;

            // 根据Avatar加载角色
            var rAvatarRequest = await AvatarAssetLoader.Instance.Load(this.CompAvatar.Avatar.ABPath, this.CompAvatar.Avatar.AssetName);

            if (rAvatarRequest.AvatarGo == null)
            {
                Debug.LogError("Avatar load failed..");
                return;
            }

            // 创建Component GameObject
            this.CompUnitGo            = this.AddComponent <ComponentUnityGo>();
            this.CompUnitGo.GameObject = rAvatarRequest.AvatarGo;

            // 创建Component Unity Animator
            this.CompUnityAnimator          = this.AddComponent <ComponentUnityAnimator>();
            this.CompUnityAnimator.Animator = rAvatarRequest.AvatarGo.GetComponent <Animator>();

            // 创建其他的Component
            this.CompAnimator = this.AddComponent <ComponentAnimator>();

            this.CompCollider        = this.AddComponent <ComponentCollider>();
            this.CompCollider.Radius = rHero.Radius;
            this.CompCollider.Height = rHero.Height;

            this.CompMove = this.AddComponent <ComponentMove>();

            this.CompTrans          = this.AddComponent <ComponentTransform>();
            this.CompTrans.Position = rBornPos;
            this.CompTrans.Forward  = Vector3.forward;
            this.CompTrans.Scale    = Vector3.one * rHero.Scale;

            this.CompInput = this.AddComponent <ComponentInput>();
        }