private EffectList LoadEffectList(XmlNode root, Player player) { EffectList effects = new EffectList(player); return(effects); }
protected CreatureBase() { Properties = new PropertiesList(); Effects = new EffectList(this); MapPosition = new CreaturePosition(); }
private void SavingEffectList(XmlDocument doc, XmlElement root, EffectList list) { }