示例#1
0
 void OnGUI()
 {
     if (!WarEditor.IsInEditeMode())
     {
         GUILayout.Space(20);
         if (GUILayout.Button("进入战斗编辑模式", GUILayout.MinHeight(100)))
         {
             WarEditor.InEditMode();
         }
     }
     else
     {
     }
     GUIHandle();
 }
        void OnGUI()
        {
            if (!WarEditor.IsInEditeMode())
            {
                GUILayout.Space(20);
                if (GUILayout.Button("进入战斗编辑模式", GUILayout.MinHeight(100)))
                {
                    WarEditor.InEditMode();
                }
            }

            if (Application.isPlaying)
            {
                GUI_StageList();
            }
        }
        protected void OnGUI()
        {
            Init();
            InitStyle();

            if (!WarEditor.IsInEditeMode())
            {
                GUILayout.Space(20);
                if (GUILayout.Button("进入战斗编辑模式", GUILayout.MinHeight(100)))
                {
                    WarEditor.InEditMode();
                }
            }
            else
            {
                OnGUI_Module();
            }
        }