void OnGUI() { if (!WarEditor.IsInEditeMode()) { GUILayout.Space(20); if (GUILayout.Button("进入战斗编辑模式", GUILayout.MinHeight(100))) { WarEditor.InEditMode(); } } else { } GUIHandle(); }
void OnGUI() { if (!WarEditor.IsInEditeMode()) { GUILayout.Space(20); if (GUILayout.Button("进入战斗编辑模式", GUILayout.MinHeight(100))) { WarEditor.InEditMode(); } } if (Application.isPlaying) { GUI_StageList(); } }
protected void OnGUI() { Init(); InitStyle(); if (!WarEditor.IsInEditeMode()) { GUILayout.Space(20); if (GUILayout.Button("进入战斗编辑模式", GUILayout.MinHeight(100))) { WarEditor.InEditMode(); } } else { OnGUI_Module(); } }