public int HandlePacket(GameClient client, GSPacketIn packet) { //Lay Danh Sach tat ca cac phong GSPacketIn pkg = new GSPacketIn((byte)ePackageType.HOTSPRING_ROOM_LIST_GET); pkg.WriteInt(10); for (int i = 0; i < 10; i++) { //loc_2.roomNumber = _loc_3.readInt(); pkg.WriteInt(i); //_loc_2.roomID = _loc_3.readInt(); pkg.WriteInt(i); //_loc_2.roomName = _loc_3.readUTF(); pkg.WriteString("Room" + i); //_loc_2.roomPassword = _loc_3.readUTF(); pkg.WriteString(""); //_loc_2.effectiveTime = _loc_3.readInt(); pkg.WriteInt(1); //_loc_2.curCount = _loc_3.readInt(); pkg.WriteInt(1); //_loc_2.playerID = _loc_3.readInt(); pkg.WriteInt(client.Player.PlayerCharacter.ID); //_loc_2.playerName = _loc_3.readUTF(); pkg.WriteString("abc"); //_loc_2.startTime = _loc_3.readDate(); pkg.WriteDateTime(DateTime.Now.AddDays(-50)); //_loc_2.roomIntroduction = _loc_3.readUTF(); pkg.WriteString("Room Intro"); //_loc_2.roomType = _loc_3.readInt(); pkg.WriteInt(1); //_loc_2.maxCount = _loc_3.readInt(); pkg.WriteInt(10); } client.SendTCP(pkg); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { //if (client.Player.CurrentHotSpringRoom != null) //{ // client.Player.CurrentHotSpringRoom.ProcessData(client.Player, packet); //} GSPacketIn pkg = new GSPacketIn((byte)ePackageType.HOTSPRING_ROOM_PLAYER_ADD); var player = client.Player.PlayerCharacter; pkg.WriteInt(player.ID); pkg.WriteInt(player.Grade); pkg.WriteInt(player.Hide); pkg.WriteInt(player.Repute); pkg.WriteString(player.NickName); pkg.WriteBoolean(true); pkg.WriteInt(5); pkg.WriteBoolean(player.Sex); pkg.WriteString(player.Style); pkg.WriteString(player.Colors); pkg.WriteString(player.Skin); pkg.WriteInt(405); pkg.WriteInt(405); //var _loc_6:* = new Point(_loc_2.readInt(), _loc_2.readInt()); pkg.WriteInt(player.FightPower); pkg.WriteInt(player.Win); pkg.WriteInt(player.Total); pkg.WriteInt(45); //_loc_5.FightPower = _loc_2.readInt(); //_loc_5.WinCount = _loc_2.readInt(); //_loc_5.TotalCount = _loc_2.readInt(); //_loc_4.playerDirection = _loc_2.readInt(); client.SendTCP(pkg); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.CurrentRoom == null) return 0; int id = packet.ReadInt(); GamePlayer player = Managers.WorldMgr.GetPlayerById(id); if (player == client.Player) return 0; List<GamePlayer> players = client.Player.CurrentRoom.GetPlayers(); foreach (GamePlayer p in players) { if (p == player) { client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("friendnotinthesameserver.Sameroom")); return 0; } } GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_INVITE); if (player != null && player.CurrentRoom == null) { pkg.WriteInt(client.Player.PlayerCharacter.ID); pkg.WriteInt(client.Player.CurrentRoom.RoomId); pkg.WriteInt(client.Player.CurrentRoom.MapId); pkg.WriteByte((byte)client.Player.CurrentRoom.TimeMode); pkg.WriteByte((byte)client.Player.CurrentRoom.RoomType); pkg.WriteByte((byte)client.Player.CurrentRoom.HardLevel); pkg.WriteByte((byte)client.Player.CurrentRoom.LevelLimits); pkg.WriteString(client.Player.PlayerCharacter.NickName); pkg.WriteBoolean(true); pkg.WriteInt(5); pkg.WriteString(client.Player.CurrentRoom.Name); pkg.WriteString(client.Player.CurrentRoom.Password); //TrieuLSL BN IMInvite barrierNum pkg.WriteInt(50); player.Out.SendTCP(pkg); } else { if (player != null && player.CurrentRoom != null && player.CurrentRoom != client.Player.CurrentRoom) { client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("friendnotinthesameserver.Room")); } else { client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("friendnotinthesameserver.Fail")); } } return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID != 0) return 0; int id = packet.ReadInt(); bool result = false; int consortiaID = 0; string consortiaName = ""; string msg = "ConsortiaInvitePassHandler.Failed"; int tempID = 0; string tempName = ""; using (ConsortiaBussiness db = new ConsortiaBussiness()) { int consortiaRepute = 0; ConsortiaUserInfo info = new ConsortiaUserInfo(); if (db.PassConsortiaInviteUsers(id, client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.NickName, ref consortiaID, ref consortiaName, ref msg, info, ref tempID, ref tempName, ref consortiaRepute)) { client.Player.PlayerCharacter.ConsortiaID = consortiaID; client.Player.PlayerCharacter.ConsortiaName = consortiaName; client.Player.PlayerCharacter.DutyLevel = info.Level; client.Player.PlayerCharacter.DutyName = info.DutyName; client.Player.PlayerCharacter.Right = info.Right; ConsortiaInfo consotia = ConsortiaMgr.FindConsortiaInfo(consortiaID); if (consotia != null) client.Player.PlayerCharacter.ConsortiaLevel = consotia.Level; msg = "ConsortiaInvitePassHandler.Success"; result = true; info.UserID = client.Player.PlayerCharacter.ID; info.UserName = client.Player.PlayerCharacter.NickName; info.Grade = client.Player.PlayerCharacter.Grade; info.Offer = client.Player.PlayerCharacter.Offer; info.RichesOffer = client.Player.PlayerCharacter.RichesOffer; info.RichesRob = client.Player.PlayerCharacter.RichesRob; info.Win = client.Player.PlayerCharacter.Win; info.Total = client.Player.PlayerCharacter.Total; info.Escape = client.Player.PlayerCharacter.Escape; info.ConsortiaID = consortiaID; info.ConsortiaName = consortiaName; GameServer.Instance.LoginServer.SendConsortiaUserPass(tempID, tempName, info, true, consortiaRepute, client.Player.PlayerCharacter.UserName, client.Player.PlayerCharacter.FightPower); } } packet.WriteBoolean(result); packet.WriteInt(consortiaID); packet.WriteString(consortiaName); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { int Type = packet.ReadInt(); if (Type == 2) { int ItemID = packet.ReadInt(); using (PlayerBussiness db = new PlayerBussiness()) { ItemInfo Item = db.GetUserItemSingle(ItemID); if (Item != null) { GSPacketIn pkg = new GSPacketIn((byte)ePackageType.LINKREQUEST_GOODS, client.Player.PlayerCharacter.ID); pkg.WriteInt(Item.TemplateID); pkg.WriteInt(Item.ItemID); pkg.WriteInt(Item.StrengthenLevel); pkg.WriteInt(Item.AttackCompose); pkg.WriteInt(Item.AgilityCompose); pkg.WriteInt(Item.LuckCompose); pkg.WriteInt(Item.DefendCompose); pkg.WriteInt(Item.ValidDate); pkg.WriteBoolean(Item.IsBinds); pkg.WriteBoolean(Item.IsJudge); pkg.WriteBoolean(Item.IsUsed); if (Item.IsUsed) { pkg.WriteString(Item.BeginDate.ToString()); } pkg.WriteInt(Item.Hole1); pkg.WriteInt(Item.Hole2); pkg.WriteInt(Item.Hole3); pkg.WriteInt(Item.Hole4); pkg.WriteInt(Item.Hole5); pkg.WriteInt(Item.Hole6); pkg.WriteString(Item.Template.Hole); client.Out.SendTCP(pkg); } return 1; } } return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int banUserID = packet.ReadInt(); bool isBanChat = packet.ReadBoolean(); int userID = 0; string userName = ""; bool result = false; string msg = "ConsortiaIsBanChatHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { if (db.UpdateConsortiaIsBanChat(banUserID, client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, isBanChat, ref userID, ref userName, ref msg)) { msg = "ConsortiaIsBanChatHandler.Success"; result = true; GameServer.Instance.LoginServer.SendConsortiaBanChat(userID, userName, client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.NickName,isBanChat); } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public void SendLoginFailed(string msg) { GSPacketIn pkg = new GSPacketIn((byte)ePackageType.LOGIN); pkg.WriteByte(1); pkg.WriteString(msg); SendTCP(pkg); }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int id = packet.ReadInt(); string remark = packet.ReadString(); if (string.IsNullOrEmpty(remark) || System.Text.Encoding.Default.GetByteCount(remark) > 100) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("ConsortiaUserRemarkHandler.Long")); return 1; } bool result = false; string msg = "ConsortiaUserRemarkHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { if (db.UpdateConsortiaUserRemark(id, client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, remark, ref msg)) { msg = "ConsortiaUserRemarkHandler.Success"; result = true; } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; //Type 1表示商城,2表示铁匠铺 bool result = false; string msg = "ConsortiaEquipControlHandler.Fail"; ConsortiaEquipControlInfo info = new ConsortiaEquipControlInfo(); info.ConsortiaID = client.Player.PlayerCharacter.ConsortiaID; using (ConsortiaBussiness db = new ConsortiaBussiness()) { for (int i = 0; i < 5; i++) { info.Riches = packet.ReadInt(); info.Type = 1; info.Level = i + 1; db.AddAndUpdateConsortiaEuqipControl(info, client.Player.PlayerCharacter.ID, ref msg); } info.Riches = packet.ReadInt(); info.Type = 2; info.Level = 0; db.AddAndUpdateConsortiaEuqipControl(info, client.Player.PlayerCharacter.ID, ref msg); msg = "ConsortiaEquipControlHandler.Success"; result = true; } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int id = client.Player.PlayerCharacter.ConsortiaID; string consortiaName = client.Player.PlayerCharacter.ConsortiaName; bool result = false; string msg = "ConsortiaDisbandHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { if (db.DeleteConsortia(client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, ref msg)) { result = true; msg = "ConsortiaDisbandHandler.Success1"; client.Player.ClearConsortia(); GameServer.Instance.LoginServer.SendConsortiaDelete(id); } } string temp = LanguageMgr.GetTranslation(msg); if (msg == "ConsortiaDisbandHandler.Success1") { temp += consortiaName + LanguageMgr.GetTranslation("ConsortiaDisbandHandler.Success2"); } packet.WriteBoolean(result); packet.WriteInt(client.Player.PlayerCharacter.ID); packet.WriteString(temp); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int id = packet.ReadInt(); bool isAlly = packet.ReadBoolean(); bool result = false; string msg = "ConsortiaApplyAllyAddHandler.Add_Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaApplyAllyInfo info = new ConsortiaApplyAllyInfo(); info.Consortia1ID = client.Player.PlayerCharacter.ConsortiaID; info.Consortia2ID = id; info.Date = DateTime.Now; info.State = 0;// isAlly ? 1 : 0; info.Remark = ""; info.IsExist = true; if (db.AddConsortiaApplyAlly(info, client.Player.PlayerCharacter.ID, ref msg)) { msg = "ConsortiaApplyAllyAddHandler.Add_Success"; result = true; } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int id = packet.ReadInt(); bool result = false; string nickName = ""; string msg = id == client.Player.PlayerCharacter.ID ? "ConsortiaUserDeleteHandler.ExitFailed" : "ConsortiaUserDeleteHandler.KickFailed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { if (db.DeleteConsortiaUser(client.Player.PlayerCharacter.ID, id, client.Player.PlayerCharacter.ConsortiaID, ref msg, ref nickName)) { msg = id == client.Player.PlayerCharacter.ID ? "ConsortiaUserDeleteHandler.ExitSuccess" : "ConsortiaUserDeleteHandler.KickSuccess"; int consortiaID = client.Player.PlayerCharacter.ConsortiaID; if (id == client.Player.PlayerCharacter.ID) { client.Player.ClearConsortia(); client.Out.SendMailResponse(client.Player.PlayerCharacter.ID, eMailRespose.Receiver); } // client.Player.StoreBag.SendStoreToMail(); GameServer.Instance.LoginServer.SendConsortiaUserDelete(id, consortiaID, id != client.Player.PlayerCharacter.ID, nickName,client.Player.PlayerCharacter.NickName); result = true; } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID != 0) return 0; int id = packet.ReadInt(); bool result = false; string msg = "ConsortiaApplyLoginHandler.ADD_Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaApplyUserInfo info = new ConsortiaApplyUserInfo(); info.ApplyDate = DateTime.Now; info.ConsortiaID = id; info.ConsortiaName = ""; info.IsExist = true; info.Remark = ""; info.UserID = client.Player.PlayerCharacter.ID; info.UserName = client.Player.PlayerCharacter.NickName; if (db.AddConsortiaApplyUsers(info, ref msg)) { msg = id != 0 ? "ConsortiaApplyLoginHandler.ADD_Success" : "ConsortiaApplyLoginHandler.DELETE_Success"; result = true; } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int id = packet.ReadInt(); bool result = false; string msg = "ConsortiaApplyLoginPassHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { int consortiaRepute = 0; ConsortiaUserInfo info = new ConsortiaUserInfo(); if (db.PassConsortiaApplyUsers(id, client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.NickName, client.Player.PlayerCharacter.ConsortiaID, ref msg, info, ref consortiaRepute)) { msg = "ConsortiaApplyLoginPassHandler.Success"; result = true; if (info.UserID != 0) { info.ConsortiaID = client.Player.PlayerCharacter.ConsortiaID; info.ConsortiaName = client.Player.PlayerCharacter.ConsortiaName; GameServer.Instance.LoginServer.SendConsortiaUserPass(client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.NickName, info, false, consortiaRepute, info.LoginName, client.Player.PlayerCharacter.FightPower); } } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int id = packet.ReadInt(); bool upGrade = packet.ReadBoolean(); bool result = false; string msg = "ConsortiaUserGradeUpdateHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { string tempUserName = ""; ConsortiaDutyInfo info = new ConsortiaDutyInfo(); if (db.UpdateConsortiaUserGrade(id, client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, upGrade, ref msg, ref info, ref tempUserName)) { msg = "ConsortiaUserGradeUpdateHandler.Success"; result = true; GameServer.Instance.LoginServer.SendConsortiaDuty(info, upGrade ? 6 : 7, client.Player.PlayerCharacter.ConsortiaID,id, tempUserName,client.Player.PlayerCharacter.ID,client.Player.PlayerCharacter.NickName); } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; bool result = false; string msg = "ConsortiaSmithUpGradeHandler.Failed"; //using (ConsortiaBussiness db = new ConsortiaBussiness()) //{ // ConsortiaInfo info = db.GetConsortiaSingle(client.Player.PlayerCharacter.ConsortiaID); ConsortiaInfo info = Managers.ConsortiaMgr.FindConsortiaInfo(client.Player.PlayerCharacter.ConsortiaID); if (info == null) { msg = "ConsortiaSmithUpGradeHandler.NoConsortia"; } else { using (ConsortiaBussiness cb = new ConsortiaBussiness()) { if (cb.UpGradeSmithConsortia(client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, ref msg)) { info.SmithLevel++; GameServer.Instance.LoginServer.SendConsortiaSmithUpGrade(info); msg = "ConsortiaSmithUpGradeHandler.Success"; result = true; } } } if (info.SmithLevel >= 3) { string msg1 = LanguageMgr.GetTranslation("ConsortiaSmithUpGradeHandler.Notice", client.Player.PlayerCharacter.ConsortiaName, info.SmithLevel); GSPacketIn pkg = new GSPacketIn((byte)ePackageType.SYS_NOTICE); pkg.WriteInt(2); pkg.WriteString(msg1); GameServer.Instance.LoginServer.SendPacket(pkg); GamePlayer[] players = Game.Server.Managers.WorldMgr.GetAllPlayers(); foreach (GamePlayer p in players) { if (p != client.Player) p.Out.SendTCP(pkg); } } //} packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 1; }
public int HandlePacket(GameClient client, GSPacketIn packet) { GSPacketIn pkg = new GSPacketIn(255); pkg.WriteString(packet.ReadString()); foreach (var item in WorldMgr.GetAllPlayers()) { item.SendTCP(pkg); } ; // client.SendTCP(pkg); return 0; }
public static void SendStartMessage(BattleGame game) { Game.Base.Packets.GSPacketIn pkg = new Game.Base.Packets.GSPacketIn((byte)ePackageType.GAME_CHAT); pkg.WriteInt(2); if (game.GameType == eGameType.Free) { foreach (Player p in game.GetAllFightPlayers()) { (p.PlayerDetail as ProxyPlayer).Rate = 1; GSPacketIn pkg1 = SendBufferList(p, (p.PlayerDetail as ProxyPlayer).Buffers); game.SendToAll(pkg1); } pkg.WriteString("撮合成功!您所在的小队开始了自由战"); } else { pkg.WriteString("撮合成功!您所在的小队开始了公会战"); } game.SendToAll(pkg, null); }
public static void SendStartMessage(BattleGame game) { Game.Base.Packets.GSPacketIn pkg = new Game.Base.Packets.GSPacketIn((byte)ePackageType.GAME_CHAT); pkg.WriteInt(2); if (game.GameType == eGameType.Free) { foreach (Player p in game.GetAllFightPlayers()) { (p.PlayerDetail as ProxyPlayer).Rate = 1; GSPacketIn pkg1 = SendBufferList(p, (p.PlayerDetail as ProxyPlayer).Buffers); game.SendToAll(pkg1); } pkg.WriteString("Bắt cặp thành công, Bắt đẩu chiến đấu!"); } else { pkg.WriteString("Kết nối thất bại!"); } game.SendToAll(pkg, null); }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int dutyID = packet.ReadInt(); int updateType = packet.ReadByte(); //int level = packet.ReadInt(); bool result = false; string msg = "ConsortiaDutyUpdateHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaDutyInfo info = new ConsortiaDutyInfo(); info.ConsortiaID = client.Player.PlayerCharacter.ConsortiaID; info.DutyID = dutyID; info.IsExist = true; info.DutyName = ""; switch (updateType) { case 1: return 1; case 2: info.DutyName = packet.ReadString(); if (string.IsNullOrEmpty(info.DutyName) || System.Text.Encoding.Default.GetByteCount(info.DutyName) > 10) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("ConsortiaDutyUpdateHandler.Long")); return 1; } info.Right = packet.ReadInt(); break; case 3: break; case 4: break; } if (db.UpdateConsortiaDuty(info, client.Player.PlayerCharacter.ID, updateType, ref msg)) { dutyID = info.DutyID; msg = "ConsortiaDutyUpdateHandler.Success"; result = true; GameServer.Instance.LoginServer.SendConsortiaDuty(info, updateType, client.Player.PlayerCharacter.ConsortiaID); } } packet.WriteBoolean(result); packet.WriteInt(dutyID); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { var roomId = packet.ReadInt(); var passString = packet.ReadString(); GSPacketIn pkg = new GSPacketIn((byte)ePackageType.HOTSPRING_ROOM_ENTER); pkg.WriteInt(roomId); pkg.WriteInt(roomId); //_loc_3.roomID = _loc_2.readInt(); //_loc_3.roomNumber = _loc_2.readInt(); //_loc_3.roomName = _loc_2.readUTF(); pkg.WriteString("RoomName"); //_loc_3.roomPassword = _loc_2.readUTF(); pkg.WriteString(""); //_loc_2.effectiveTime = _loc_3.readInt(); pkg.WriteInt(1); //_loc_2.curCount = _loc_3.readInt(); pkg.WriteInt(1); //_loc_2.playerID = _loc_3.readInt(); pkg.WriteInt(client.Player.PlayerCharacter.ID); //_loc_2.playerName = _loc_3.readUTF(); pkg.WriteString("abc"); //_loc_2.startTime = _loc_3.readDate(); pkg.WriteDateTime(DateTime.Now.AddDays(-50)); //_loc_2.roomIntroduction = _loc_3.readUTF(); pkg.WriteString("Room Intro"); //_loc_2.roomType = _loc_3.readInt(); pkg.WriteInt(1); //_loc_2.maxCount = _loc_3.readInt(); pkg.WriteInt(10); //this._playerEnterRoomTime = _loc_2.readDate(); //this._playerEffectiveTime = _loc_2.readInt(); pkg.WriteDateTime(DateTime.Now); pkg.WriteDateTime(DateTime.Now.AddDays(1)); client.SendTCP(pkg); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { int num = packet.ReadInt(); try { TankHotSpringLogicProcessor processor = new TankHotSpringLogicProcessor(); HotSpringRoomInfo info = new HotSpringRoomInfo { RoomID = num }; client.Player.CurrentHotSpringRoom = new HotSpringRoom(info, processor); } catch { Console.WriteLine("System Error!"); } HotSpringRoom room = client.Player.CurrentHotSpringRoom; using (PlayerBussiness db = new PlayerBussiness()) { db.UpdateHotSpringRoomInfo(room.Info); } string str = packet.ReadString(); GSPacketIn pkg = new GSPacketIn(0xca); pkg.WriteInt(num); pkg.WriteInt(num); pkg.WriteString(room.Info.RoomName); pkg.WriteString(room.Info.Pwd); pkg.WriteInt(1); pkg.WriteInt(1); pkg.WriteInt(client.Player.PlayerCharacter.ID); pkg.WriteString(client.Player.PlayerCharacter.NickName); pkg.WriteDateTime(room.Info.BeginTime); pkg.WriteString(room.Info.RoomIntroduction); pkg.WriteInt(1); pkg.WriteInt(10); pkg.WriteDateTime(DateTime.Now); pkg.WriteInt(10); client.SendTCP(pkg); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; //int id = packet.ReadInt(); string nickName = packet.ReadString(); bool result = false; string msg = "ConsortiaChangeChairmanHandler.Failed"; if (string.IsNullOrEmpty(nickName)) { msg = "ConsortiaChangeChairmanHandler.NoName"; } else if( nickName == client.Player.PlayerCharacter.NickName) { msg = "ConsortiaChangeChairmanHandler.Self"; } else { using (ConsortiaBussiness db = new ConsortiaBussiness()) { string tempUserName = ""; int tempUserID = 0; ConsortiaDutyInfo info = new ConsortiaDutyInfo(); if (db.UpdateConsortiaChairman(nickName, client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, ref msg, ref info,ref tempUserID, ref tempUserName)) { ConsortiaDutyInfo orderInfo = new ConsortiaDutyInfo(); orderInfo.Level = client.Player.PlayerCharacter.DutyLevel; orderInfo.DutyName = client.Player.PlayerCharacter.DutyName; orderInfo.Right = client.Player.PlayerCharacter.Right; msg = "ConsortiaChangeChairmanHandler.Success1"; result = true; GameServer.Instance.LoginServer.SendConsortiaDuty(orderInfo, 9, client.Player.PlayerCharacter.ConsortiaID, tempUserID, tempUserName, 0, ""); GameServer.Instance.LoginServer.SendConsortiaDuty(info, 8, client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.NickName, 0, ""); } } } string temp = LanguageMgr.GetTranslation(msg); if (msg == "ConsortiaChangeChairmanHandler.Success1") { temp += nickName + LanguageMgr.GetTranslation("ConsortiaChangeChairmanHandler.Success2"); } packet.WriteBoolean(result); packet.WriteString(temp); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.CurrentHotSpringRoom != null) { int iD = client.Player.CurrentHotSpringRoom.Info.RoomID; HotSpringRoom room = client.Player.CurrentHotSpringRoom; using (PlayerBussiness db = new PlayerBussiness()) { db.UpdateHotSpringRoomInfo(room.Info); } GSPacketIn pkg = new GSPacketIn(0xa9); pkg.WriteString("Bạn đã thoát khỏi phòng"); client.SendTCP(pkg); } return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { int id = packet.ReadInt(); bool result = false; string msg = "ConsortiaApplyAllyDeleteHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { if (db.DeleteConsortiaApplyUsers(id,client.Player.PlayerCharacter.ID,client.Player.PlayerCharacter.ConsortiaID,ref msg)) { msg = client.Player.PlayerCharacter.ID == 0 ? "ConsortiaApplyAllyDeleteHandler.Success" : "ConsortiaApplyAllyDeleteHandler.Success2"; result = true; } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int money = packet.ReadInt(); if (client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked")); return 1; } if (money < 1 || client.Player.PlayerCharacter.Money < money) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("ConsortiaRichesOfferHandler.NoMoney")); return 1; } bool result = false; string msg = "ConsortiaRichesOfferHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { int riches = money / 2; if (db.ConsortiaRichAdd(client.Player.PlayerCharacter.ConsortiaID, ref riches, 5, client.Player.PlayerCharacter.NickName)) { result = true; client.Player.PlayerCharacter.RichesOffer += riches; //client.Player.SetMoney(-money); client.Player.RemoveMoney(money); LogMgr.LogMoneyAdd(LogMoneyType.Consortia, LogMoneyType.Consortia_Rich, client.Player.PlayerCharacter.ID, money, client.Player.PlayerCharacter.Money, 0, 0, (int)eSubConsumerType.Consortia_Riches_Offer,0, "", "", ""); msg = "ConsortiaRichesOfferHandler.Successed"; GameServer.Instance.LoginServer.SendConsortiaRichesOffer(client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.NickName, riches); } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public void SendSYSMessages(GamePlayer player, PlayerInfo spouse) { string name1 = player.PlayerCharacter.Sex ? player.PlayerCharacter.NickName : spouse.NickName; string name2 = player.PlayerCharacter.Sex ? spouse.NickName : player.PlayerCharacter.NickName; string msg = LanguageMgr.GetTranslation("MarryApplyReplyHandler.Msg1", name1, name2); GSPacketIn pkg = new GSPacketIn((byte)ePackageType.SYS_NOTICE); pkg.WriteInt(2); pkg.WriteString(msg); GameServer.Instance.LoginServer.SendPacket(pkg); GamePlayer[] players = Game.Server.Managers.WorldMgr.GetAllPlayers(); foreach (GamePlayer p in players) { p.Out.SendTCP(pkg); } }
public int HandlePacket(GameClient client, GSPacketIn packet) { int id = packet.ReadInt(); bool result = false; int tempID = 0; int state = 0; string msg = "ConsortiaApplyAllyPassHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { if (db.PassConsortiaApplyAlly(id, client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.ConsortiaID,ref tempID,ref state, ref msg)) { msg = "ConsortiaApplyAllyPassHandler.Success"; result = true; GameServer.Instance.LoginServer.SendConsortiaAlly(client.Player.PlayerCharacter.ConsortiaID, tempID, state); } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; bool result = false; string msg = "ConsortiaStoreUpGradeHandler.Failed"; //using (ConsortiaBussiness db = new ConsortiaBussiness()) //{ // ConsortiaInfo info = db.GetConsortiaSingle(client.Player.PlayerCharacter.ConsortiaID); ConsortiaInfo info = Managers.ConsortiaMgr.FindConsortiaInfo(client.Player.PlayerCharacter.ConsortiaID); if (info == null) { msg = "ConsortiaStoreUpGradeHandler.NoConsortia"; } else { using (ConsortiaBussiness cb = new ConsortiaBussiness()) { if (cb.UpGradeStoreConsortia(client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, ref msg)) { info.StoreLevel++; GameServer.Instance.LoginServer.SendConsortiaStoreUpGrade(info); msg = "ConsortiaStoreUpGradeHandler.Success"; result = true; } } } //} packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 1; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 1; bool state = packet.ReadBoolean(); bool result = false; string msg = "CONSORTIA_APPLY_STATE.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { if (db.UpdateConsotiaApplyState(client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, state,ref msg)) { msg = "CONSORTIA_APPLY_STATE.Success"; result =true; } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { string placard = packet.ReadString(); if (System.Text.Encoding.Default.GetByteCount(placard) > 300) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("ConsortiaPlacardUpdateHandler.Long")); return 1; } bool result = false; string msg = "ConsortiaPlacardUpdateHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { if (db.UpdateConsortiaPlacard(client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, placard, ref msg)) { msg = "ConsortiaPlacardUpdateHandler.Success"; result = true; } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; //int id = packet.ReadInt(); string name = packet.ReadString(); bool result = false; string msg = "ConsortiaInviteAddHandler.Failed"; if(string.IsNullOrEmpty(name)) return 0; using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaInviteUserInfo info = new ConsortiaInviteUserInfo(); info.ConsortiaID = client.Player.PlayerCharacter.ConsortiaID; info.ConsortiaName = client.Player.PlayerCharacter.ConsortiaName; info.InviteDate = DateTime.Now; info.InviteID = client.Player.PlayerCharacter.ID; info.InviteName = client.Player.PlayerCharacter.NickName; info.IsExist = true; info.Remark = ""; info.UserID = 0; info.UserName = name; if (db.AddConsortiaInviteUsers(info, ref msg)) { msg = "ConsortiaInviteAddHandler.Success"; result = true; GameServer.Instance.LoginServer.SendConsortiaInvite(info.ID, info.UserID, info.UserName, info.InviteID, info.InviteName, info.ConsortiaName,info.ConsortiaID); } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }