public int HandlePacket(GameClient client, GSPacketIn packet) { eBageType bagType = (eBageType)packet.ReadByte(); int place = packet.ReadInt(); int count = packet.ReadInt(); client.Player.BeginChanges(); PlayerInventory bag = client.Player.GetInventory(bagType); if (bag != null && bag.GetItemAt(place) != null) { ItemTemplateInfo item = bag.GetItemAt(place).Template; int price = count * item.ReclaimValue; if (item.ReclaimType == 2) { client.Player.AddGiftToken(price); //client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("ItemReclaimHandler.Success1", price)); } if (item.ReclaimType == 1) { client.Player.AddGold(price); //client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("ItemReclaimHandler.Success2", price)); } bag.RemoveItemAt(place); } else { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("ItemReclaimHandler.NoSuccess")); return 1; } client.Player.CommitChanges(); //LogMgr.LogMoneyAdd(LogMoneyType.Shop, LogMoneyType.Shop_Continue, client.Player.PlayerCharacter.ID, 25, client.Player.PlayerCharacter.Money, 25, 0, 0, 0, "牌子编号",)); //client.Player.SaveIntoDatabase();//保存到数据库 return 0; }
public bool HandleCommand(TankGameLogicProcessor process, GamePlayer player, GSPacketIn packet) { //if (player.CurrentGame.Data.CurrentIndex == player || player.CurrentGame.Data.Players[player].State == TankGameState.FRIST || player.CurrentGame.Data.Players[player].State == TankGameState.DEAD) if (player.CurrentGame.Data.CurrentIndex == player || player.CurrentGame.Data.Players[player].State == TankGameState.DEAD) { player.CurrentGame.ReturnPacket(player, packet); player.CurrentGame.Data.Players[player].SetXY(packet.ReadInt(), packet.ReadInt()); //player.CurrentGame.Data.Players[player].StartMoving(); //GameServer.log.Error(string.Format("StopMoving {0} {1}",player.CurrentGame.Data.Players[player].X,player.CurrentGame.Data.Players[player].Y)); //由于同步问题,暂时去掉 //if (player.CurrentGame != null) // player.CurrentGame.Data.Players[player].StartMoving(); // GameServer.log.Error(string.Format("StopMoving {0} {1}", player.CurrentGame.Data.Players[player].X, player.CurrentGame.Data.Players[player].Y)); return true; } else { //if (player.CurrentGame.Data.CurrentFire != null) //{ //int x = packet.ReadInt(); //player.CurrentGame.Data.Players[player].PosY = packet.ReadInt(); //} //return true; } return false; }
public void HandleCommand(BaseGame game, Player player, GSPacketIn packet) { if (game.GameState != eGameState.Playing || player.GetSealState()) return; int type = packet.ReadByte(); int place = packet.ReadInt(); int templateID = packet.ReadInt(); ItemTemplateInfo template = ItemMgr.FindItemTemplate(templateID); if (player.CanUseItem(template)) { //if (player.CurrentBall.ID == 3 && template.TemplateID == 10003) // return; //if (player.PlayerDetail.UsePropItem(game, type, place, templateID, player.IsLiving)) //{ // if (player.UseItem(template) == false) // { // BaseGame.log.Error("Using prop error"); // } //} if (player.PlayerDetail.UsePropItem(game, type, place, templateID, player.IsLiving)) { if (player.UseItem(template) == false) { BaseGame.log.Error("Using prop error"); } } else { player.UseItem(template); } } }
public int HandlePacket(GameClient client, GSPacketIn packet) { int gold = 0; int money = 0; int offer = 0; int gifttoken = 0; int type = 1; List<int> needitemsinfo = new List<int>(); int index = packet.ReadInt(); int GoodsID = packet.ReadInt(); ItemInfo item = client.Player.FightBag.GetItemAt(index); if (item != null) { client.Player.FightBag.RemoveItem(item); ShopItemInfo shopitem = Bussiness.Managers.ShopMgr.GetShopItemInfoById(GoodsID); //获取商品信息 needitemsinfo = ItemInfo.SetItemType(shopitem, type, ref gold, ref money, ref offer, ref gifttoken); //商品的购买条件 client.Player.AddGold(gold); } return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { //TODO: 储存物品 if (client.Player.PlayerCharacter.ConsortiaID == 0) return 1; int bagType = packet.ReadByte(); int bagPlace = packet.ReadInt(); int storePlace = packet.ReadInt(); if (bagType == 0 && bagPlace < 31) return 1; ConsortiaInfo info = ConsortiaMgr.FindConsortiaInfo(client.Player.PlayerCharacter.ConsortiaID); if (info != null) { PlayerInventory storeBag = client.Player.StoreBag; PlayerInventory toBag = client.Player.GetInventory((eBageType)bagType); // client.Player.StoreBag.MoveToStore(storeBag, storePlace, bagPlace, toBag, info.StoreLevel * 10); } return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { int hallType=packet.ReadInt(); int updateType=packet.ReadInt(); int page=packet.ReadInt(); if(page<0)page=0; page++; BaseRoom[] list = RoomMgr.Rooms; List<BaseRoom> tempList = new List<BaseRoom>(); //int maxRoomInList = 7; var count = 0; for (int i = 0; i < list.Length; i++) { if (!list[i].IsEmpty ) { // if(!list[i].IsPlaying&&cou) countPr count++; if (count < page * numberRoomInPage&&count>(page-1)*numberRoomInPage) tempList.Add(list[i]); else if(count > page * numberRoomInPage) { break; } //m_player.Out.SendUpdateRoomList(list[i]); } } if(tempList.Count>0) client.Out.SendUpdateRoomList(tempList); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; //Type 1表示商城,2表示铁匠铺 bool result = false; string msg = "ConsortiaEquipControlHandler.Fail"; ConsortiaEquipControlInfo info = new ConsortiaEquipControlInfo(); info.ConsortiaID = client.Player.PlayerCharacter.ConsortiaID; using (ConsortiaBussiness db = new ConsortiaBussiness()) { for (int i = 0; i < 5; i++) { info.Riches = packet.ReadInt(); info.Type = 1; info.Level = i + 1; db.AddAndUpdateConsortiaEuqipControl(info, client.Player.PlayerCharacter.ID, ref msg); } info.Riches = packet.ReadInt(); info.Type = 2; info.Level = 0; db.AddAndUpdateConsortiaEuqipControl(info, client.Player.PlayerCharacter.ID, ref msg); msg = "ConsortiaEquipControlHandler.Success"; result = true; } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.CurrentRoom != null && client.Player == client.Player.CurrentRoom.Host && !client.Player.CurrentRoom.IsPlaying) { //string name = packet.ReadString(); //string pwd = packet.ReadString(); int mapId = packet.ReadInt(); if (mapId == 10000) return 0; byte rT = packet.ReadByte(); eRoomType roomType; if (rT == 10) roomType = eRoomType.Exploration; else roomType = (eRoomType)rT; byte timeType = packet.ReadByte(); byte hardLevel = packet.ReadByte(); int levelLimits = packet.ReadInt(); //eRoomType roomType = (eRoomType)packet.ReadByte(); //eTeamType teamType = (eTeamType)packet.ReadByte(); RoomMgr.UpdateRoomGameType(client.Player.CurrentRoom, packet, roomType, timeType, (eHardLevel)hardLevel, levelLimits, mapId); //RoomMgr.StartGame(client.Player.CurrentRoom); } return 0; }
public void HandleCommand(BaseGame game, Player player, GSPacketIn packet) { if (player.IsLiving == false) { player.TargetPoint.X = packet.ReadInt(); player.TargetPoint.Y = packet.ReadInt(); } }
public void HandleConsortiaAlly(GSPacketIn pkg) { BaseGame game = GameMgr.FindGame(pkg.ClientID); if (game != null) { game.ConsortiaAlly = pkg.ReadInt(); game.RichesRate = pkg.ReadInt(); } }
public void HandleGameRoomCreate(GSPacketIn pkg) { int roomId = pkg.ReadInt(); int gameType = pkg.ReadInt(); int count = pkg.ReadInt(); IGamePlayer[] players = new IGamePlayer[count]; for (int i = 0; i < count; i++) { PlayerInfo info = new PlayerInfo(); info.ID = pkg.ReadInt(); info.Attack = pkg.ReadInt(); info.Defence = pkg.ReadInt(); info.Agility = pkg.ReadInt(); info.Luck = pkg.ReadInt(); double baseAttack = pkg.ReadDouble(); double baseDefence = pkg.ReadDouble(); double baseAgility = pkg.ReadDouble(); double baseBlood = pkg.ReadDouble(); int templateId = pkg.ReadInt(); ItemTemplateInfo itemTemplate = ItemMgr.FindItemTemplate(templateId); ItemInfo item = new ItemInfo(itemTemplate); players[i] = new ProxyPlayer(info, item, baseAttack, baseDefence, baseAgility, baseBlood); } ProxyRoomMgr.CreateRoom(players, roomId, this); }
public bool HandleCommand(TankHotSpringLogicProcessor process, GamePlayer player, GSPacketIn packet) { if (player.CurrentHotSpringRoom != null) { int num = packet.ReadInt(); if (ItemMgr.FindItemTemplate(packet.ReadInt()) != null) { } } return false; }
public int HandlePacket(GameClient client, GSPacketIn packet) { bool result = packet.ReadBoolean(); int UserID = packet.ReadInt(); int AnswerId = packet.ReadInt(); //答复对话框ID //先判断自已有没有结婚 if (result && client.Player.PlayerCharacter.IsMarried) { client.Player.Out.SendMessage(eMessageType.ChatERROR, LanguageMgr.GetTranslation("MarryApplyReplyHandler.Msg2")); } using (PlayerBussiness db = new PlayerBussiness()) { PlayerInfo tempSpouse = db.GetUserSingleByUserID(UserID); //发送好人卡 if (!result) { SendGoodManCard(tempSpouse.NickName, tempSpouse.ID, client.Player.PlayerCharacter.NickName, client.Player.PlayerCharacter.ID, db); GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(tempSpouse.ID); } //判断对方有没有结婚 if (tempSpouse == null || tempSpouse.Sex == client.Player.PlayerCharacter.Sex) { return 1; } if (tempSpouse.IsMarried) { client.Player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("MarryApplyReplyHandler.Msg3")); } MarryApplyInfo info = new MarryApplyInfo(); info.UserID = UserID; info.ApplyUserID = client.Player.PlayerCharacter.ID; info.ApplyUserName = client.Player.PlayerCharacter.NickName; info.ApplyType = 2; info.LoveProclamation = ""; info.ApplyResult = result; int id = 0; if (db.SavePlayerMarryNotice(info, AnswerId, ref id)) { if (result) { client.Player.Out.SendMarryApplyReply(client.Player, tempSpouse.ID, tempSpouse.NickName, result, false, id); client.Player.LoadMarryProp(); SendSYSMessages(client.Player, tempSpouse); } GameServer.Instance.LoginServer.SendUpdatePlayerMarriedStates(tempSpouse.ID); return 0; } } return 1; }
public bool HandleCommand(TankMarryLogicProcessor process, GamePlayer player, GSPacketIn packet) { if (player.CurrentMarryRoom != null && player.CurrentMarryRoom.RoomState == eRoomState.FREE) { player.X = packet.ReadInt(); player.Y = packet.ReadInt(); //0 player.CurrentMarryRoom.ReturnPacket(player, packet); player.CurrentMarryRoom.ReturnPacketForScene(player, packet); return true; } return false; }
public bool HandleCommand(TankMarryLogicProcessor process, GamePlayer player, GSPacketIn packet) { if(player.CurrentMarryRoom != null) { player.X = packet.ReadInt(); player.Y = packet.ReadInt(); return true; } return false; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int dutyID = packet.ReadInt(); int updateType = packet.ReadByte(); //int level = packet.ReadInt(); bool result = false; string msg = "ConsortiaDutyUpdateHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaDutyInfo info = new ConsortiaDutyInfo(); info.ConsortiaID = client.Player.PlayerCharacter.ConsortiaID; info.DutyID = dutyID; info.IsExist = true; info.DutyName = ""; switch (updateType) { case 1: return 1; case 2: info.DutyName = packet.ReadString(); if (string.IsNullOrEmpty(info.DutyName) || System.Text.Encoding.Default.GetByteCount(info.DutyName) > 10) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("ConsortiaDutyUpdateHandler.Long")); return 1; } info.Right = packet.ReadInt(); break; case 3: break; case 4: break; } if (db.UpdateConsortiaDuty(info, client.Player.PlayerCharacter.ID, updateType, ref msg)) { dutyID = info.DutyID; msg = "ConsortiaDutyUpdateHandler.Success"; result = true; GameServer.Instance.LoginServer.SendConsortiaDuty(info, updateType, client.Player.PlayerCharacter.ConsortiaID); } } packet.WriteBoolean(result); packet.WriteInt(dutyID); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public bool HandleCommand(TankHotSpringLogicProcessor process, GamePlayer player, GSPacketIn packet) { if ((player.CurrentHotSpringRoom != null) && (player.CurrentHotSpringRoom.RoomState == eRoomState.FREE)) { string str = packet.ReadString(); int num = packet.ReadInt(); player.X = packet.ReadInt(); player.Y = packet.ReadInt(); player.CurrentHotSpringRoom.ReturnPacketForScene(player, packet); return true; } return false; }
public int HandlePacket(GameClient client, GSPacketIn packet) { int Type = packet.ReadInt(); if (Type == 2) { int ItemID = packet.ReadInt(); using (PlayerBussiness db = new PlayerBussiness()) { ItemInfo Item = db.GetUserItemSingle(ItemID); if (Item != null) { GSPacketIn pkg = new GSPacketIn((byte)ePackageType.LINKREQUEST_GOODS, client.Player.PlayerCharacter.ID); pkg.WriteInt(Item.TemplateID); pkg.WriteInt(Item.ItemID); pkg.WriteInt(Item.StrengthenLevel); pkg.WriteInt(Item.AttackCompose); pkg.WriteInt(Item.AgilityCompose); pkg.WriteInt(Item.LuckCompose); pkg.WriteInt(Item.DefendCompose); pkg.WriteInt(Item.ValidDate); pkg.WriteBoolean(Item.IsBinds); pkg.WriteBoolean(Item.IsJudge); pkg.WriteBoolean(Item.IsUsed); if (Item.IsUsed) { pkg.WriteString(Item.BeginDate.ToString()); } pkg.WriteInt(Item.Hole1); pkg.WriteInt(Item.Hole2); pkg.WriteInt(Item.Hole3); pkg.WriteInt(Item.Hole4); pkg.WriteInt(Item.Hole5); pkg.WriteInt(Item.Hole6); pkg.WriteString(Item.Template.Hole); client.Out.SendTCP(pkg); } return 1; } } return 0; }
public bool HandleCommand(TankGameLogicProcessor process, GamePlayer player, GSPacketIn packet) { byte type = packet.ReadByte(); int x = packet.ReadInt(); int y = packet.ReadInt(); player.CurrentGame.Data.Players[player].SetXY(packet.ReadInt(), packet.ReadInt()); if (player.CurrentGame.Data.CurrentIndex == player || player.CurrentGame.Data.Players[player].State == TankGameState.DEAD) { player.CurrentGame.ReturnPacket(player, packet); return true; } return false; }
public int HandlePacket(GameClient client, GSPacketIn packet) { string msg; int count = packet.ReadInt(); for (int i = 0; i < count; i++) { int id = packet.ReadInt(); QuestInfo info=Bussiness.Managers.QuestMgr.GetSingleQuest(id); client.Player.QuestInventory.AddQuest(info, out msg); } return 0; }
public bool HandleCommand(TankHotSpringLogicProcessor process, GamePlayer player, GSPacketIn packet) { if (player.CurrentHotSpringRoom != null && player.CurrentHotSpringRoom.RoomState == eRoomState.FREE) { var moveString = packet.ReadString(); var playerId = packet.ReadInt(); player.X = packet.ReadInt(); player.Y = packet.ReadInt(); //0 player.CurrentHotSpringRoom.ReturnPacket(player, packet); player.CurrentHotSpringRoom.ReturnPacketForScene(player, packet); return true; } return false; }
public int HandlePacket(GameClient client, GSPacketIn packet) { int user_id = packet.ReadInt(); //PlayerInfo info = client.Player.PlayerCharacter; return 0; }
public void HandleCommand(BaseGame game, Player player, GSPacketIn packet) { if(game is PVEGame) { PVEGame pve = game as PVEGame; int tryAgain = packet.ReadInt(); bool isHost = packet.ReadBoolean(); if (isHost == true) { if (tryAgain == 1) { if (player.PlayerDetail.RemoveMoney(100) > 0) { //退回关卡结算 pve.WantTryAgain = 1; game.SendToAll(packet); player.PlayerDetail.LogAddMoney(AddMoneyType.Game, AddMoneyType.Game_TryAgain, player.PlayerDetail.PlayerCharacter.ID, 100, player.PlayerDetail.PlayerCharacter.Money); } else { player.PlayerDetail.SendInsufficientMoney((int)eBattleRemoveMoneyType.TryAgain); } } else { //退回房间 pve.WantTryAgain = 0; game.SendToAll(packet); } pve.CheckState(0); } } }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int id = packet.ReadInt(); bool result = false; string msg = "ConsortiaApplyLoginPassHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { int consortiaRepute = 0; ConsortiaUserInfo info = new ConsortiaUserInfo(); if (db.PassConsortiaApplyUsers(id, client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.NickName, client.Player.PlayerCharacter.ConsortiaID, ref msg, info, ref consortiaRepute)) { msg = "ConsortiaApplyLoginPassHandler.Success"; result = true; if (info.UserID != 0) { info.ConsortiaID = client.Player.PlayerCharacter.ConsortiaID; info.ConsortiaName = client.Player.PlayerCharacter.ConsortiaName; GameServer.Instance.LoginServer.SendConsortiaUserPass(client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.NickName, info, false, consortiaRepute, info.LoginName, client.Player.PlayerCharacter.FightPower); } } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { int activeID = packet.ReadInt(); string awardID = packet.ReadString(); string msg = "ActivePullDownHandler.Fail"; using (ActiveBussiness db = new ActiveBussiness()) { int result = db.PullDown(activeID, awardID, client.Player.PlayerCharacter.ID,ref msg); if (result == 0) { client.Out.SendMailResponse(client.Player.PlayerCharacter.ID,eMailRespose.Receiver); } if (msg != "ActiveBussiness.Msg0") { client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation(msg)); } else { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation(msg)); } } return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int id = packet.ReadInt(); bool result = false; string nickName = ""; string msg = id == client.Player.PlayerCharacter.ID ? "ConsortiaUserDeleteHandler.ExitFailed" : "ConsortiaUserDeleteHandler.KickFailed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { if (db.DeleteConsortiaUser(client.Player.PlayerCharacter.ID, id, client.Player.PlayerCharacter.ConsortiaID, ref msg, ref nickName)) { msg = id == client.Player.PlayerCharacter.ID ? "ConsortiaUserDeleteHandler.ExitSuccess" : "ConsortiaUserDeleteHandler.KickSuccess"; int consortiaID = client.Player.PlayerCharacter.ConsortiaID; if (id == client.Player.PlayerCharacter.ID) { client.Player.ClearConsortia(); client.Out.SendMailResponse(client.Player.PlayerCharacter.ID, eMailRespose.Receiver); } // client.Player.StoreBag.SendStoreToMail(); GameServer.Instance.LoginServer.SendConsortiaUserDelete(id, consortiaID, id != client.Player.PlayerCharacter.ID, nickName,client.Player.PlayerCharacter.NickName); result = true; } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
//0友好,1黑名单 public int HandlePacket(GameClient client, GSPacketIn packet) { var pet_cmd = packet.ReadByte(); switch (pet_cmd) { case (byte)Game.Logic.eTankCmdType.UPDATE_PET: HandleUPDATE_PET(client, packet.ReadInt()); break; case (byte)Game.Logic.eTankCmdType.ADD_PET://ADD_PET break; case (byte)Game.Logic.eTankCmdType.MOVE_PETBAG://MOVE_PETBAG break; case (byte)Game.Logic.eTankCmdType.FEED_PET://FEED_PET break; case (byte)Game.Logic.eTankCmdType.REFRESH_PET://REFRESH_PET client.Out.SendRefreshPet(); break; case (byte)Game.Logic.eTankCmdType.ADOPT_PET://ADOPT_PET break; case (byte)Game.Logic.eTankCmdType.EQUIP_PET_SKILL://EQUIP_PET_SKILL break; case (byte)Game.Logic.eTankCmdType.RELEASE_PET://RELEASE_PET break; case (byte)Game.Logic.eTankCmdType.RENAME_PET://RENAME_PET break; case (byte)Game.Logic.eTankCmdType.PAY_SKILL://PAY_SKILL break; case (byte)Game.Logic.eTankCmdType.FIGHT_PET://FIGHT_PET break; } return 0; }
public void HandleCommand(BaseGame game, Player player, GSPacketIn packet) { if (player.IsAttacking) { int x = packet.ReadInt(); int y = packet.ReadInt(); //检查开炮点的距离有效性 if (player.CheckShootPoint(x, y) == false) return; int force = packet.ReadInt(); int angle = packet.ReadInt(); player.Shoot(x, y, force, angle); } }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int id = packet.ReadInt(); bool upGrade = packet.ReadBoolean(); bool result = false; string msg = "ConsortiaUserGradeUpdateHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { string tempUserName = ""; ConsortiaDutyInfo info = new ConsortiaDutyInfo(); if (db.UpdateConsortiaUserGrade(id, client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, upGrade, ref msg, ref info, ref tempUserName)) { msg = "ConsortiaUserGradeUpdateHandler.Success"; result = true; GameServer.Instance.LoginServer.SendConsortiaDuty(info, upGrade ? 6 : 7, client.Player.PlayerCharacter.ConsortiaID,id, tempUserName,client.Player.PlayerCharacter.ID,client.Player.PlayerCharacter.NickName); } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { GSPacketIn pkg = packet.Clone(); //pkg.ClearContext(); if (client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked")); return 0; } int id = packet.ReadInt(); int senderID; using (PlayerBussiness db = new PlayerBussiness()) { if (db.DeleteMail(client.Player.PlayerCharacter.ID, id, out senderID)) { client.Out.SendMailResponse(senderID,eMailRespose.Receiver); pkg.WriteBoolean(true); } else { pkg.WriteBoolean(false); } } client.Out.SendTCP(pkg); return 0; }
public int HandlePacket(GameClient client, Game.Base.Packets.GSPacketIn packet) { int type_award = packet.ReadInt(); //1:isDailyGotten //2:isShowEgg //3:Vip if (type_award == 3) { //client.Player.PlayerCharacter.CanTakeVipReward = false; client.Player.PlayerCharacter.LastVIPPackTime = DateTime.Now; using (PlayerBussiness db = new PlayerBussiness()) { db.UpdateLastVIPPackTime(client.Player.PlayerCharacter); } } if (type_award == 2) { } if (Managers.AwardMgr.AddDailyAward(client.Player) == true && type_award == 1) { using (PlayerBussiness db = new PlayerBussiness()) { if (db.UpdatePlayerLastAward(client.Player.PlayerCharacter.ID)) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Success")); } else { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Fail")); } } } else { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Fail1")); } return(2); }
public int HandlePacket(GameClient client, Game.Base.Packets.GSPacketIn packet) { int type_award = packet.ReadInt(); return(0); }