示例#1
0
        internal GameObject(
            long id,
            EntityState simulationState)
        {
            Id = id;

            SimulationState = simulationState;
            DisplayState = (EntityState) simulationState.Clone();
            PrevDisplayState = (EntityState) simulationState.Clone();
        }
示例#2
0
        public EntityState DefaultEntityState()
        {
            var physicsState = new EntityState
            {
                Position = new Vector3(0.0f)
            };

            return physicsState;
        }
示例#3
0
 internal Player(long id, EntityState simulationState) : base(id, simulationState)
 {
 }