protected override void InitCombatReplay(ParsedLog log)
 {
     if (!log.CombatData.HasMovementData || IsFakeActor)
     {
         // no combat replay support on fight
         return;
     }
     CombatReplay = new CombatReplay();
     SetMovements(log);
     CombatReplay.PollingRate(log.FightData.FightEnd, true);
 }
示例#2
0
 protected override void InitCombatReplay(ParsedLog log)
 {
     if (!log.CombatData.HasMovementData)
     {
         // no combat replay support on fight
         return;
     }
     CombatReplay = new CombatReplay();
     SetMovements(log);
     CombatReplay.PollingRate(log.FightData.FightEnd, log.FightData.GetMainTargets(log).Contains(this));
     TrimCombatReplay(log);
 }