protected override void InitCombatReplay(ParsedLog log) { if (!log.CombatData.HasMovementData || IsFakeActor) { // no combat replay support on fight return; } CombatReplay = new CombatReplay(); SetMovements(log); CombatReplay.PollingRate(log.FightData.FightEnd, true); }
protected override void InitCombatReplay(ParsedLog log) { if (!log.CombatData.HasMovementData) { // no combat replay support on fight return; } CombatReplay = new CombatReplay(); SetMovements(log); CombatReplay.PollingRate(log.FightData.FightEnd, log.FightData.GetMainTargets(log).Contains(this)); TrimCombatReplay(log); }