public void Set(float damage,int Type)
        {
            Damage = damage;
            Timer = 30;

            sFont = new GTA.Font(0.08F, FontScaling.ScreenUnits);
            switch (Type)
            {
                case 0://Engine
                    sFont.Color = Color.FromArgb(0, 255, 0);
                    break;
                case 1://Petrol
                    sFont.Color = Color.FromArgb(255,0, 0);
                    break;
                case 2://Body
                    sFont.Color = Color.FromArgb(0,0, 255);
                    break;
            }
            Pos.X = (float)rnd.NextDouble();
            Pos.Y = (float)rnd.NextDouble();

            Pos.X = Pos.X * 0.4f + 0.2f;
            Pos.Y = Pos.Y * 0.4f + 0.2f;
            rect = new RectangleF(Pos.X,Pos.Y,0.2f,0.2f);
        }
 public PerFrameRenderer(Client client)
 {
     this.client = client;
     font = new GTA.Font("Segoe UI", widthToPx(20.0f), FontScaling.Pixel);
     font_small = new GTA.Font("Segoe UI", widthToPx(10.0f), FontScaling.Pixel);
     font_consolas = new GTA.Font("Consolas", widthToPx(20.0f), FontScaling.Pixel);
     client.PerFrameDrawing += Client_PerFrameDrawing;
 }
 public TextureDrawingExample()
 {
     Gauge = Resources.GetTexture("rpm_gauge.png");
     Needle = Resources.GetTexture("rpm_needle.png");
     TimerFont = new GTA.Font(0.08F, FontScaling.ScreenUnits);
     TimerFont.Color = Color.Yellow;
     PerFrameDrawing += new GTA.GraphicsEventHandler(TextureDrawingExample_PerFrameDrawing);
 }
示例#4
0
 public static float MeasureStringWidth(string str, Font font, float scale)
 {
     int screenw = Game.ScreenResolution.Width;
     int screenh = Game.ScreenResolution.Height;
     const float height = 1080f;
     float ratio = (float)screenw / screenh;
     float width = height * ratio;
     return MeasureStringWidthNoConvert(str, font, scale) * width;
 }
示例#5
0
        public DrawingExample()
        {
            screenFont       = new GTA.Font(0.15F, FontScaling.ScreenUnits);
            screenFont.Color = Color.Red;

            pixelFont       = new GTA.Font(48.0F, FontScaling.Pixel);
            pixelFont.Color = Color.Red;

            this.PerFrameDrawing += new GraphicsEventHandler(this.DrawingExample_PerFrameDrawing);
        }
示例#6
0
        public static float MeasureStringWidth(string text, string label, Font font, float scale)
        {
            var res = NativeFunctions.GetScreenResolution(out _);

            Function.Call(Hash._0x54CE8AC98E120CAB, label); // _BEGIN_TEXT_COMMAND_WIDTH
            Function.Call(Hash._0x6C188BE134E074AA, text);  // ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME
            Function.Call(Hash.SET_TEXT_FONT, (int)font);
            Function.Call(Hash.SET_TEXT_SCALE, scale, scale);
            return(Function.Call <float>(Hash._0x85F061DA64ED2F67, 1) * res.Width); // _END_TEXT_COMMAND_GET_WIDTH
        }
示例#7
0
 public CoD()
 {
     rect = new RectangleF(0.1F, 0.7F, 0.8F, 0.1F);
     screenFont = new GTA.Font(0.07F, FontScaling.ScreenUnits);
     screenFont.Color = Color.White;
     GetFlag = false;
     player = Player.Character;
     Interval = 100;
     this.Tick += new EventHandler(this.Bombat_Tick);
     this.PerFrameDrawing += new GraphicsEventHandler(this.Kyori_PerFrameDrawing);
 }
示例#8
0
        public Futtobi()
        {
            GUID = new Guid("CF7EB590-3851-11E0-88D2-1396DFD72085");
            BindScriptCommand("Active", new ScriptCommandDelegate(Active));

            screenFont = new GTA.Font(0.05F, FontScaling.ScreenUnits);
            Interval = 500;
            this.Tick += new EventHandler(this.MOD_Tick);
            this.PerFrameDrawing += new GraphicsEventHandler(this.MOD_PerFrameDrawing);
            KeyDown += new GTA.KeyEventHandler(MOD_KeyDown);
        }
 public PedStreamer(Client client, float range)
     : base(client, range)
 {
     nickfont        = new Font("Segoe UI", 24, FontScaling.Pixel, false, false);
     nickfont.Effect = FontEffect.None;
     nickcolor       = System.Drawing.Color.LightYellow;
     chatcolor       = System.Drawing.Color.White;
     DrawDistance    = 120.0f;
     checkLOS        = true;
     //fa_font = new Font("FotntAwesome", 24, FontScaling.Pixel, false, false);
 }
 public PedStreamer(Client client, float range)
     : base(client, range)
 {
     nickfont = new Font("Segoe UI", 24, FontScaling.Pixel, false, false);
     nickfont.Effect = FontEffect.None;
     nickcolor = System.Drawing.Color.LightYellow;
     chatcolor = System.Drawing.Color.White;
     DrawDistance = 120.0f;
     checkLOS = true;
     //fa_font = new Font("FotntAwesome", 24, FontScaling.Pixel, false, false);
 }
示例#11
0
        //protected event KeyEventHandler KeyUp;
        //bool AcceptPressed;
        //bool CancelPressed;

        public UIMenu(string title)
        {
            Title = title;

            TitleFontSize    = 0.9f; //TitleFont = 1.1f; for no-value fit.
            ItemTextFontSize = 0.452f;
            ItemTextFontType = Font.ChaletComprimeCologne;

            CalculateMenuPositioning();

            //KeyUp += UIMenu_KeyUp;
        }
        public HeartBeat()
        {
            SP1 = new SerialPort("COM3", 9600);
            SP1.DataReceived += new SerialDataReceivedEventHandler(OnDataReceived);
            SP1.Open();

            rect = new RectangleF(0.1F, 0.7F, 0.8F, 0.3F);
            screenFont = new GTA.Font(0.07F, FontScaling.ScreenUnits);

            Interval = 100;
            this.PerFrameDrawing += new GraphicsEventHandler(this.mPerFrameDrawing);
        }
示例#13
0
        //     Color screenBoxColor;
        public Kyori()
        {
            screenFont = new GTA.Font(0.15F, FontScaling.ScreenUnits);
            screenFont.Color = Color.Red;

            player = Player.Character;
            Interval = 10;
            this.Tick += new EventHandler(this.Kyori_Tick);
            this.PerFrameDrawing += new GraphicsEventHandler(this.Kyori_PerFrameDrawing);

            //MODのロードが完了したと知らせる
            Game.DisplayText("MOD load successful.", 4000);
        }
示例#14
0
        private void Kyori_PerFrameDrawing(object sender, GraphicsEventArgs e)
        {
            e.Graphics.Scaling = FontScaling.ScreenUnits;
            GTA.Font screenFont = new GTA.Font(0.05F, FontScaling.ScreenUnits);

            if (TrendNitoro && Player.CanControlCharacter && Player.Character.isAlive)
            {
                if ((Time / 2) % 2 == 1)
                {
                    e.Graphics.DrawText("※市ニトロ注意※", new RectangleF(0.0f, 0.15f, 1.0f, 0.1f), TextAlignment.Center | TextAlignment.Top, screenFont);
                }
               //     e.Graphics.DrawRectangle(new RectangleF(0, 0, 1.0f, 0.05f), Color.FromArgb(30, 0, 0, 255));
            }
        }
示例#15
0
        /* menu modes:
         * 1: scrolling
         * 2: select activate key
         * 3: select secondary key
         * 4: quit
         * 5: save and quit
        */
        public GodmodePlus()
        {
            GeneralInfo = "Godmode Plus by thaCURSEDpie";
            // Bind method BasicKeyExample_KeyDown to the KeyDown event
            screenFont = new GTA.Font(0.03f, FontScaling.ScreenUnits);
            setUpTexts();
            loadSettings();
            BindConsoleCommand("god", new ConsoleCommandDelegate(modOnConsole), "- Enable Godmode.");
            BindConsoleCommand("godmenu", new ConsoleCommandDelegate(openMenuConsole), "- Open the Godmode Plus menu.");

            this.PerFrameDrawing += new GraphicsEventHandler(this.DrawingExample_PerFrameDrawing);
            this.Tick += new EventHandler(this.TickEvent);
            Interval = 80; // Interval is the time between two Ticks (in milliseconds)
            this.KeyDown += new GTA.KeyEventHandler(this.KeyDownEvent);
            this.KeyUp += new GTA.KeyEventHandler(this.KeyUpEvent);
        }
示例#16
0
        public FLARE()
        {
            S = 0;
            T = 0;
            ActiveFlag = false;
            rnd = new Random();
            cam = new Camera();
            cam.Deactivate();
            A = new Ped[4];
            sFont = new GTA.Font(0.09F, FontScaling.ScreenUnits);

            Interval = 10;
             inputCheckerMOD.AddCheckKeys(new Keys[] { Keys.F, Keys.L, Keys.A, Keys.R,Keys.E });
            this.Tick += new EventHandler(this.MOD_Tick);
            KeyDown += new GTA.KeyEventHandler(MOD_KeyDown);
            this.PerFrameDrawing += new GraphicsEventHandler(this.MOD_PerFrameDrawing);
        }
示例#17
0
 public PointControll()
 {
     Timer = 0;
     NowPoint = Share.POINTs;
     screenFont = new GTA.Font(0.05F, FontScaling.ScreenUnits);
     isAdd = true;
     MissionAdd = false;
     Missions = false;
     provision = false;
     Interval = 100;
     this.Tick += new EventHandler(this.MOD_Tick);
     this.PerFrameDrawing += new GraphicsEventHandler(this.MOD_PerFrameDrawing);
     inputChecker.AddCheckKeys(new Keys[] { Keys.R, Keys.E, Keys.S, Keys.E, Keys.T });
     inputChecker.AddCheckKeys(new Keys[] { Keys.OemMinus });
     KeyDown += new GTA.KeyEventHandler(Point_KeyDown);
     Share.LoadPoint();
 }
示例#18
0
        public CarDamage()
        {
            bod = 0;
            pet = 1;
            eng = 2;
            for (int i = 0; i < 3; i++)
            {
                Nom[i] = new GTA.Font(0.08F, FontScaling.ScreenUnits);
                small[i] = new GTA.Font(0.05F, FontScaling.ScreenUnits);

                switch (i)
                {
                    case 0:

                        Nom[i].Color = Color.Blue;
                        small[i].Color = Color.Blue;
                        break;
                    case 1:
                        Nom[i].Color = Color.Red;
                        small[i].Color = Color.Red;
                        break;
                    case 2:
                        Nom[i].Color = Color.Green;
                        small[i].Color = Color.Green;
                        break;
                }
            }

            D_Flag = new bool[3];
            D_Timer = new int[3];
            D = new float[3];
            DC = new int[3];
            Old = new float[3];

            Posit = new Vector2[3];
            rnd = new Random();
            Reset();
            player = Player.Character;
            Interval = 50;
            this.Tick += new EventHandler(this.Bombat_Tick);
            this.PerFrameDrawing += new GraphicsEventHandler(this.Kyori_PerFrameDrawing);
        }
示例#19
0
        public JAMMING()
        {
            GUID = new Guid("915B924A-0D24-11E0-A534-02BCDFD72085");
            BindScriptCommand("ChangeFlag", new ScriptCommandDelegate(ChangeFlag));

            rnd = new Random();
            JAMMING_FLAG = false;

            Interval = 200;
            scale = 0.14f;
            pX = 0.88f;
            pY = 0.04f;
            JAM_NO = Resources.GetTexture("JAMMING_NODOT.png");
            JAM_DOT = Resources.GetTexture("JAMMING_DOT.png");
            TimerFont = new GTA.Font(0.08F, FontScaling.ScreenUnits);
            TimerFont.Color = Color.Yellow;
            GTA.Native.Function.Call("ENABLE_FRONTEND_RADIO");
            PerFrameDrawing += new GTA.GraphicsEventHandler(TextureDrawingExample_PerFrameDrawing);
              //  KeyDown += new GTA.KeyEventHandler(JAM_KeyDown);
            this.Tick += new EventHandler(this.Bombat_Tick);
        }
示例#20
0
        public Parupunte()
        {
            screenFont = new GTA.Font(0.05F, FontScaling.ScreenUnits);
            miniFont = new GTA.Font(0.03F, FontScaling.ScreenUnits);
            cam = GTA.Game.CurrentCamera;
            InitFlag = false;
            ChoseFlag = false;
            ActiveFlag = false;
            EndFlag = true;
            StopFlag = false;
            PlayerModel = Player.Model;
            skin = Player.Skin;
            FLAG_1 = false;
            Timer = 0;
            MaxTimer = -1;
            Number = -1;
            rnd = new Random();
            inputCheckerMOD.AddCheckKeys(new Keys[] { Keys.R, Keys.N, Keys.T });
            inputCheckerMOD.AddCheckKeys(new Keys[] { Keys.S, Keys.N,Keys.T});
            inputCheckerMOD.AddCheckKeys(new Keys[] { Keys.A, Keys.S, Keys.N, Keys.T });
            Interval = 100;
            this.Tick += new EventHandler(this.MOD_Tick);
            KeyDown += new GTA.KeyEventHandler(MOD_KeyDown);
            this.PerFrameDrawing += new GraphicsEventHandler(this.Kyori_PerFrameDrawing);

            switch (Game.CurrentEpisode)
            {
                case GameEpisode.GTAIV:
                    PlayerName = "ニコ";
                    break;

                case GameEpisode.TBOGT:
                    PlayerName = "ルイス";
                    break;
                case GameEpisode.TLAD:
                    PlayerName = "ジョニー";
                    break;
            }
        }
示例#21
0
 public static float GetTextWidth(string s, Font f, float scale)
 {
     Function.Call(Hash.SET_TEXT_FONT, (int) f);
     Function.Call(Hash.SET_TEXT_SCALE, scale, scale);
     Function.Call(Hash._0x54CE8AC98E120CAB, "STRING"); //SET_TEXT_ENTRY_FOR_WIDTH
     Function.Call(Hash._ADD_TEXT_COMPONENT_STRING, s);
     return Function.Call<float>(Hash._0x85F061DA64ED2F67, 1); //_GET_TEXT_SCREEN_WIDTH
 }
示例#22
0
 public static float MeasureStringWidthNoConvert(string str, Font font, float scale)
 {
     Function.Call((Hash)0x54CE8AC98E120CAB, "STRING");
     AddLongString(str);
     return Function.Call<float>((Hash)0x85F061DA64ED2F67, (int)font) * scale;
 }
示例#23
0
 public static float MeasureStringWidthNoConvert(string str, Font font, float scale) => Screen.GetTextWidth(str, font, scale);
        private void Kyori_PerFrameDrawing(object sender, GraphicsEventArgs e)
        {
            e.Graphics.Scaling = FontScaling.ScreenUnits;

            if (Player.CanControlCharacter && Player.Character.isAlive)
            {

                //   e.Graphics.DrawText(string.Format("死者:{0, 3} / 破壊台数:{1,3}  ",DC.AmountPed,DC.AmoutCars), new RectangleF(0.0f, 0.0f, 1.0f, 1.0f), TextAlignment.Center | TextAlignment.Top, screenFont);

                int j = 0;

                for (int i = 0; i < DPL.Timers.Length; i++)
                {
                    if (DPL.Timers[DPL.NumberOfQueue(i)] > 0)
                    {

                        if (DPL.KilledByPlayer[DPL.NumberOfQueue(i)])
                        {
                            Font = miniBigFont;
                        }
                        else {
                            Font = miniFont;
                        }
                        Color cl;
                        if (DPL.IsMissionChar[DPL.NumberOfQueue(i)])
                        {
                            cl = Color.Red;
                        }
                        else
                        {
                            cl = Color.White;
                        }

                        e.Graphics.DrawText(DPL.str[DPL.NumberOfQueue(i)], new RectangleF(0.6f, 0.3f + 0.03f * j, 0.4f, 0.04f), TextAlignment.Right | TextAlignment.VerticalCenter, cl ,Font);
                        DPL.Timers[DPL.NumberOfQueue(i)]--;
                        if (DPL.Timers[DPL.NumberOfQueue(i)] == 0) { DPL.Check(); }

                        j++;
                    }
                }

                while (j < DPL.max)
                {

              //          e.Graphics.DrawText(" ", new RectangleF(0.6f, 0.3f + 0.025f * j, 0.4f, 0.04f), TextAlignment.Right | TextAlignment.VerticalCenter, miniFont);
                    j++;
                }
            }
        }
        public HumanCounter()
        {
            DC = new DeadCounter();

            DPL = new DeadPedList(10,Player);

            DC.Reset();
            screenFont = new GTA.Font(0.05F, FontScaling.ScreenUnits);
            Interval =500;
            this.Tick += new EventHandler(this.Bombat_Tick);
            this.PerFrameDrawing += new GraphicsEventHandler(this.Kyori_PerFrameDrawing);
            KeyDown += new GTA.KeyEventHandler(Meteoat_KeyDown);

            inputChecker.AddCheckKeys(new Keys[] { Keys.R, Keys.E, Keys.S, Keys.E, Keys.T });
            inputChecker.AddCheckKeys(new Keys[] { Keys.OemMinus });

            miniFont = new GTA.Font(0.03F, FontScaling.ScreenUnits, false, false);
            miniBigFont = new GTA.Font(0.03F, FontScaling.ScreenUnits, true, true);
        }
示例#26
0
 public Label(string caption, Point position, float scale, Color color, Font font)
     : base(caption, position, scale, color, font, false)
 {
     Init();
 }
示例#27
0
 public Label(string caption, Point position, float scale, Color color, Font font, bool centered)
     : base(caption, position, scale, color, font, centered)
 {
     Init();
 }
示例#28
0
 public Label(string caption, Point position, float scale, Color color, Font font, bool centered, bool shadow, bool outline)
     : base(caption, position, scale, color, font, centered, shadow, outline)
 {
     Init();
 }
示例#29
0
 public void SetLabel(string txt, float sc, Color c, Font f)
 {
     label = new Label(txt, new Point(OriginalPos.X+ OrigionalSize.Width/2, OriginalPos.Y+5), sc, c, f, false);
     label.SetAlignment(Label.Alignment.CENTER);
 }
        private void Kyori_PerFrameDrawing(object sender, GraphicsEventArgs e)
        {
            if (Player.Character.isInVehicle())
            {
                e.Graphics.Scaling = FontScaling.ScreenUnits; // size on screen will always be the same, regardless of resolution

                for (int i = 0; i < 30; i++)
                {
                    Vector3 V;
                    GTA.Font F;

                    //Engine
                    if (E.IsDamegeActive(i))
                    {
                        V = E.Pos[i];
                        F = new GTA.Font(0.04f, FontScaling.ScreenUnits);
                        F.Color = E.GetColor(i);
                        e.Graphics.DrawText(string.Format("-{0:f1}", E.Damage[i]), new RectangleF(V.X, V.Y, 0.1f, 0.5f), TextAlignment.Left | TextAlignment.Top, F);
                    }

                    //Body
                    if (B.IsDamegeActive(i))
                    {
                        V = B.Pos[i];
                        F = new GTA.Font(0.04f, FontScaling.ScreenUnits);
                        F.Color = B.GetColor(i);
                        e.Graphics.DrawText(string.Format("-{0:f1}", B.Damage[i]), new RectangleF(V.X, V.Y, 0.1f, 0.5f), TextAlignment.Left | TextAlignment.Top, F);
                    }

                    //Petrol
                    if (P.IsDamegeActive(i))
                    {
                        V = P.Pos[i];
                        F = new GTA.Font(0.04f, FontScaling.ScreenUnits);
                        F.Color = P.GetColor(i);
                        e.Graphics.DrawText(string.Format("-{0:f1}", P.Damage[i]), new RectangleF(V.X, V.Y, 0.1f, 0.5f), TextAlignment.Left | TextAlignment.Top, F);
                    }

                }

            }
        }
示例#31
0
 private void Kyori_PerFrameDrawing(object sender, GraphicsEventArgs e)
 {
     e.Graphics.Scaling = FontScaling.ScreenUnits;
     GTA.Font screenFont = new GTA.Font(0.03F, FontScaling.ScreenUnits);
     for (int i = 0; i < 10; i++)
     {
         e.Graphics.DrawText(string.Format("{0}", times[i]), new RectangleF(0.1f, 0.04f + i * 0.042f, 0.08f, 0.04f), TextAlignment.Left | TextAlignment.VerticalCenter, screenFont);
     }
 }
示例#32
0
        private void TextureDrawingExample_PerFrameDrawing(System.Object sender, GTA.GraphicsEventArgs e)
        {
            e.Graphics.Scaling = FontScaling.ScreenUnits;

            if (Counter > 15 + 35)
            {
                screenFont = new GTA.Font(0.05F, FontScaling.ScreenUnits);
                e.Graphics.DrawText("ブラックアウト!", new RectangleF(0.0f, 0.85f, 1.0f, 0.1f), TextAlignment.Center | TextAlignment.Top, screenFont);
            }
            else if(Counter > 35)
            {

                screenFont = new GTA.Font(0.1F, FontScaling.ScreenUnits);
                screenFont.Color = Color.FromArgb(64,235,50);
                e.Graphics.DrawRectangle(new RectangleF(0, 0, 1.0f, 1.0f), Color.FromArgb(255, 0, 0, 0));
                e.Graphics.DrawText("ヒデオ", new RectangleF(0.75f, 0.05f, 0.2f, 0.1f), TextAlignment.Right | TextAlignment.Top, screenFont);

            }
            else if (Counter > 0)
            {
                screenFont = new GTA.Font(0.05F, FontScaling.ScreenUnits);
                screenFont.Color = Color.FromArgb(64, 235, 50);
                e.Graphics.DrawRectangle(new RectangleF(0, 0, 1.0f, 1.0f), Color.FromArgb(255, 0, 0, 0));
                e.Graphics.DrawText("ヒデオ", new RectangleF(0.75f, 0.05f, 0.2f, 0.1f), TextAlignment.Right | TextAlignment.Top, screenFont);
            }
        }
示例#33
0
        public static void DrawText(string text, PointF position, float size, Color color, int justify, Font font,
                                    bool shadow, bool outline)
        {
            var resolution = GetScreenResolution(out var a);
            var offset     = GetOffsetForAspectRatio(a);

            Function.Call(Hash.SET_TEXT_FONT, (int)font);
            Function.Call(Hash.SET_TEXT_SCALE, size, size);
            Function.Call(Hash.SET_TEXT_COLOUR, color.R, color.G, color.B, color.A);
            if (shadow)
            {
                Function.Call(Hash.SET_TEXT_DROP_SHADOW);
            }
            if (outline)
            {
                Function.Call(Hash.SET_TEXT_OUTLINE);
            }
            switch (justify)
            {
            case 0:
                Function.Call(Hash.SET_TEXT_CENTRE, true);
                break;

            case 1:
                Function.Call(Hash.SET_TEXT_JUSTIFICATION, justify);
                break;

            case 2:
                Function.Call(Hash.SET_TEXT_RIGHT_JUSTIFY, true);
                Function.Call(Hash.SET_TEXT_WRAP, 0, position.X / resolution.Width + offset);
                break;
            }
            Function.Call(Hash.SET_TEXT_JUSTIFICATION, justify);
            Function.Call(Hash._0x25FBB336DF1804CB, "jamyfafi");    // BEGIN_TEXT_COMMAND_DISPLAY_TEXT
            Function.Call(Hash._0x6C188BE134E074AA, text);          // ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME
            Function.Call(Hash._0xCD015E5BB0D96A57, position.X / resolution.Width + offset,
                          position.Y / resolution.Height + offset); // END_TEXT_COMMAND_DISPLAY_TEXT
        }
示例#34
0
 public SpeedMeter()
 {
     screenFont = new GTA.Font(0.05F, FontScaling.ScreenUnits);
     PerFrameDrawing += new GTA.GraphicsEventHandler(TextureDrawingExample_PerFrameDrawing);
 }
示例#35
0
        //      LightsControl lc;
        public MeteoStorm()
        {
            //    lc = new LightsControl(5);
            T = 0;
            GUID = new Guid("060201CC-E734-11DF-9215-D104DFD72085");
            BindScriptCommand("ChangeProbability", new ScriptCommandDelegate(ChangeProbability));
            Easy = false;
            Interval = 400;
            seed = rnd.Next();
            screenFont = new GTA.Font(0.05F, FontScaling.ScreenUnits);
            F_Probability = -1;
            Probability = Disp_Probability = 20;

            MeteoInterval = 0;
            RF = new RectangleF(0.0f, 0.2f, 1.0f, 0.2f);
            inputCheckerMeteo.AddCheckKeys(new Keys[] { Keys.M, Keys.E, Keys.T, Keys.E, Keys.O });
            inputCheckerMeteo.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O, Keys.N });
            inputCheckerMeteo.AddCheckKeys(new Keys[] { Keys.E, Keys.A, Keys.S, Keys.Y });
            this.Tick += new EventHandler(this.Meteoat_Tick);
            KeyDown += new GTA.KeyEventHandler(Meteoat_KeyDown);
            this.PerFrameDrawing += new GraphicsEventHandler(this.Kyori_PerFrameDrawing);
        }
示例#36
0
 public UIResText(string caption, Point position, float scale, Color color, Font font, Alignment justify)
     : base(caption, position, scale, color, font, false)
 {
     TextAlignment = justify;
 }