private Vector ToMoveInput(GameStateMoveAction gsma, List <PlayHint> hints) { double slotDistance = 0.0; int movesMade = gsma.GetTotalMadeMoves(); return(new Vector()); }
private Vector ToMoveInput(GameStateMoveAction gsma, List<PlayHint> hints) { double slotDistance = 0.0; int movesMade = gsma.GetTotalMadeMoves(); return new Vector(); }