private Vector ToMoveInput(GameStateMoveAction gsma, List <PlayHint> hints) { double slotDistance = 0.0; int movesMade = gsma.GetTotalMadeMoves(); return(new Vector()); }
public static string Serialize(GameStateMoveAction gsma) { StringBuilder sb = new StringBuilder(); string s = (gsma.Move == null) ? "X" : gsma.Move.ToString(); sb.Append(GameState.Serialize(gsma.Original) + "|" + GameState.Serialize(gsma.GameState) + "|" + gsma.Time + "|"); foreach (TimedMove m in gsma.MadeMoves) { sb.Append(m.ToString() + " "); } sb.Append("|" + s); return(sb.ToString()); }
private Vector ToMoveInput(GameStateMoveAction gsma, List<PlayHint> hints) { double slotDistance = 0.0; int movesMade = gsma.GetTotalMadeMoves(); return new Vector(); }
public static string Serialize(GameStateMoveAction gsma) { StringBuilder sb = new StringBuilder(); string s = (gsma.Move == null) ? "X" : gsma.Move.ToString(); sb.Append(GameState.Serialize(gsma.Original) + "|" + GameState.Serialize(gsma.GameState) + "|" + gsma.Time + "|"); foreach (TimedMove m in gsma.MadeMoves) sb.Append(m.ToString() + " "); sb.Append("|" + s); return sb.ToString(); }