protected override RenderPipeline CreatePipeline() { m_Instance = this; return(new GPUDrivenRenderingPipeline()); }
public static void CreateAssets() { GPUDrivenRenderingPipelineAssets asset = ScriptableObject.CreateInstance <GPUDrivenRenderingPipelineAssets>(); AssetDatabase.CreateAsset(asset, AssetDatabase.GenerateUniqueAssetPath("Assets/New GPUDRPAsset.asset")); }