protected override RenderPipeline CreatePipeline()
 {
     m_Instance = this;
     return(new GPUDrivenRenderingPipeline());
 }
        public static void CreateAssets()
        {
            GPUDrivenRenderingPipelineAssets asset = ScriptableObject.CreateInstance <GPUDrivenRenderingPipelineAssets>();

            AssetDatabase.CreateAsset(asset, AssetDatabase.GenerateUniqueAssetPath("Assets/New GPUDRPAsset.asset"));
        }