protected void createSkillEffectName(string heroName) { SkillEffectNameCreator effectNameCreator = new SkillEffectNameCreator(); foreach (var skill in skillRemainingValues) { foreach (var effectDic in skillRemainingValues[skill.Key]) { string effectName = effectDic.Key.Replace(":", string.Empty); } } }
protected void createSkillEffectName(string heroName) { SkillEffectNameCreator effectNameCreator = new SkillEffectNameCreator(); foreach (var item in skillRemainingValues) { foreach (var effectNameValueDic in skillRemainingValues[item.Key]) { string effectName = effectNameValueDic.Key.Replace(":", string.Empty); List<string> effectValuesList = effectNameValueDic.Value.Split('/').ToList(); //INSERT effectNameCreator.InsertSkillEffectName(effectName, heroName, item.Key, effectValuesList); } } }
protected void createSkillEffectName(string heroName) { SkillEffectNameCreator effectNameCreator = new SkillEffectNameCreator(); foreach (var skill in skillRemainingValues) { foreach (var effectDic in skillRemainingValues[skill.Key]) { string effectName = effectDic.Key.Replace(":", string.Empty); bool exists = effectNameCreator.checkIfSkillNameExists(effectName); if(!exists) { } skillEffectName = effectNameCreator.insertSkillEffectName(name); } } }