protected void createSkillEffectName(string heroName)
        {
            SkillEffectNameCreator effectNameCreator = new SkillEffectNameCreator();

            foreach (var skill in skillRemainingValues)
            {
                foreach (var effectDic in skillRemainingValues[skill.Key])
                {
                    string effectName = effectDic.Key.Replace(":", string.Empty);
                    
                }
            }
        }
		protected void createSkillEffectName(string heroName)
		{
			SkillEffectNameCreator effectNameCreator = new SkillEffectNameCreator();

			foreach (var item in skillRemainingValues)
			{
				foreach (var effectNameValueDic in skillRemainingValues[item.Key])
				{
					string effectName = effectNameValueDic.Key.Replace(":", string.Empty);
					List<string> effectValuesList = effectNameValueDic.Value.Split('/').ToList();
					//INSERT
					effectNameCreator.InsertSkillEffectName(effectName, heroName, item.Key, effectValuesList);
				}
			}
		}
        protected void createSkillEffectName(string heroName)
        {
            SkillEffectNameCreator effectNameCreator = new SkillEffectNameCreator();

            foreach (var skill in skillRemainingValues)
            {
                foreach (var effectDic in skillRemainingValues[skill.Key])
                {
                    string effectName = effectDic.Key.Replace(":", string.Empty);
                    bool exists = effectNameCreator.checkIfSkillNameExists(effectName);

                    if(!exists)
                    {

                    }
                    skillEffectName = effectNameCreator.insertSkillEffectName(name);
                }
            }
        }