public void Reset() { if (sceneLoader != null) { sceneLoader.Reset(); } sceneLoader = null; for (int i = 0; i < assets.Count; i++) { assets[i].Loader.Reset(); } assets.Clear(); curLoader = null; nextLoader = null; }
public StageLoader(string sceneName) { sceneLoader = new LoadSceneAsync(sceneName); this.AddLoader(sceneLoader, UnityEngine.Random.Range(70, 90)); }