示例#1
0
        static public GameObject CreateMesh(VoxelStruct vs, Transform parent, Material material, string name = "Voxel")
        {
            var data   = VoxelBuilderHelper.Struct2DataInCache(vs);
            var mesh   = VoxelBuilder.Data2Mesh(data);
            var filter = VoxelBuilder.Mesh2Filter(mesh);

            VoxelBuilder.FilterAddRenderer(filter, material);


            filter.transform.SetParent(parent);
            filter.transform.localEulerAngles = Vector3.zero;
            filter.transform.localPosition    = Vector3.zero;
            filter.gameObject.layer           = parent.gameObject.layer;
            filter.name = name;
            return(filter.gameObject);
        }
示例#2
0
        public static GameObject Building(GameObject obj, System.IO.BinaryReader br, Material material, int reversal = 0)
        {
            MagicaVoxel magica = MagicaVoxelFormater.ReadFromBinary(br);
            VoxelStruct vs     = VoxelStruct.Reversal(magica.structure, reversal);        // VoxelBuilder.Reversal(magica.vs, reversal);
            var         data   = VoxelBuilderHelper.Struct2DataInCache(vs);
            var         mesh   = VoxelBuilder.Data2Mesh(data);
            var         filter = VoxelBuilder.Mesh2Filter(mesh);

            VoxelBuilder.FilterAddRenderer(filter, material);


            filter.transform.SetParent(obj.transform);
            filter.transform.localEulerAngles = Vector3.zero;
            filter.transform.localPosition    = data.offset;
            filter.gameObject.layer           = obj.layer;
            filter.name = "Voxel";
            return(filter.gameObject);
        }