static public GameObject CreateMesh(VoxelStruct vs, Transform parent, Material material, string name = "Voxel") { var data = VoxelBuilderHelper.Struct2DataInCache(vs); var mesh = VoxelBuilder.Data2Mesh(data); var filter = VoxelBuilder.Mesh2Filter(mesh); VoxelBuilder.FilterAddRenderer(filter, material); filter.transform.SetParent(parent); filter.transform.localEulerAngles = Vector3.zero; filter.transform.localPosition = Vector3.zero; filter.gameObject.layer = parent.gameObject.layer; filter.name = name; return(filter.gameObject); }
public static GameObject Building(GameObject obj, System.IO.BinaryReader br, Material material, int reversal = 0) { MagicaVoxel magica = MagicaVoxelFormater.ReadFromBinary(br); VoxelStruct vs = VoxelStruct.Reversal(magica.structure, reversal); // VoxelBuilder.Reversal(magica.vs, reversal); var data = VoxelBuilderHelper.Struct2DataInCache(vs); var mesh = VoxelBuilder.Data2Mesh(data); var filter = VoxelBuilder.Mesh2Filter(mesh); VoxelBuilder.FilterAddRenderer(filter, material); filter.transform.SetParent(obj.transform); filter.transform.localEulerAngles = Vector3.zero; filter.transform.localPosition = data.offset; filter.gameObject.layer = obj.layer; filter.name = "Voxel"; return(filter.gameObject); }