示例#1
0
    // 이번 Scene에서 사용할 패킷 관련 핸들러
    public void handler_SC_LOG_IN(LOBBY.SC_LOG_IN read)
    {
        Debug.Log("recv handler_SC_LOG_IN");
        Debug.Log(read.Result);

        var Send = new GAME.CS_PING();

        Send.Timestamp = 200;

        ProtobufManager.Instance().Send(opcode.CS_PING, Send);
    }
    // 패킷 처리
    public void process_packet()
    {
        while (network_module_.recv_stream_queue.Count > 0)
        {
            var packet_stream = network_module_.recv_stream_queue.Dequeue();

            // 패킷 스트림에서 대가리 2바이트 짤라서 opcode 가져와야함
            byte[] packet_buffer = packet_stream.ToArray();

            Int16 _opcode         = BitConverter.ToInt16(packet_buffer, 0);
            var   protobuf_stream = new MemoryStream();
            var   protobuf_size   = packet_stream.Length - sizeof(Int16);
            protobuf_stream.Write(packet_buffer, sizeof(Int16), (int)protobuf_size);

            byte[] proto_buffer = protobuf_stream.ToArray();


            try
            {
                if ((network.opcode)_opcode == network.opcode.SC_LOG_IN)
                {
                    LOBBY.SC_LOG_IN read = LOBBY.SC_LOG_IN.Parser.ParseFrom(proto_buffer);
                    if (processor_SC_LOG_IN != null)
                    {
                        processor_SC_LOG_IN(read);
                    }
                }
                else if ((network.opcode)_opcode == network.opcode.SC_SET_NICKNAME)
                {
                    LOBBY.SC_SET_NICKNAME read = LOBBY.SC_SET_NICKNAME.Parser.ParseFrom(proto_buffer);
                    if (processor_SC_SET_NICKNAME != null)
                    {
                        processor_SC_SET_NICKNAME(read);
                    }
                }
                // GAME
                else if ((network.opcode)_opcode == network.opcode.SC_ENTER_FIELD)
                {
                    GAME.SC_ENTER_FIELD read = GAME.SC_ENTER_FIELD.Parser.ParseFrom(proto_buffer);
                    if (processor_SC_ENTER_FIELD != null)
                    {
                        processor_SC_ENTER_FIELD(read);
                    }
                }
                else if ((network.opcode)_opcode == network.opcode.SC_NOTI_ENTER_FIELD)
                {
                    GAME.SC_NOTI_ENTER_FIELD read = GAME.SC_NOTI_ENTER_FIELD.Parser.ParseFrom(proto_buffer);
                    if (processor_SC_NOTI_ENTER_FIELD != null)
                    {
                        processor_SC_NOTI_ENTER_FIELD(read);
                    }
                }
                else if ((network.opcode)_opcode == network.opcode.SC_NOTI_MOVE_OBJECT)
                {
                    GAME.SC_NOTI_MOVE_OBJECT read = GAME.SC_NOTI_MOVE_OBJECT.Parser.ParseFrom(proto_buffer);
                    if (processor_SC_NOTI_MOVE_OBJECT != null)
                    {
                        processor_SC_NOTI_MOVE_OBJECT(read);
                    }
                }
                else if ((network.opcode)_opcode == network.opcode.SC_NOTI_LEAVE_FIELD)
                {
                    GAME.SC_NOTI_LEAVE_FIELD read = GAME.SC_NOTI_LEAVE_FIELD.Parser.ParseFrom(proto_buffer);
                    if (processor_SC_NOTI_LEAVE_FIELD != null)
                    {
                        processor_SC_NOTI_LEAVE_FIELD(read);
                    }
                }
                else if ((network.opcode)_opcode == network.opcode.SC_PING)
                {
                    GAME.CS_PING send = new GAME.CS_PING();
                    send.Timestamp = instance_.getServerTimestamp();
                    instance_.send_protobuf(network.opcode.CS_PING, send);
                    //GAME.SC_PING read = GAME.SC_PING.Parser.ParseFrom(proto_buffer);
                    //ping_time = getServerTimestamp() - protobuf_session.send_time;
                    //Debug.Log("ping time: " + ping_time);
                }
                else if ((network.opcode)_opcode == network.opcode.SC_NOTI_USE_SKILL)
                {
                    GAME.SC_NOTI_USE_SKILL read = GAME.SC_NOTI_USE_SKILL.Parser.ParseFrom(proto_buffer);
                    if (processor_SC_NOTI_USE_SKILL != null)
                    {
                        processor_SC_NOTI_USE_SKILL(read);
                    }
                }
                else if ((network.opcode)_opcode == network.opcode.SC_NOTI_DESTROY_SKILL)
                {
                    GAME.SC_NOTI_DESTROY_SKILL read = GAME.SC_NOTI_DESTROY_SKILL.Parser.ParseFrom(proto_buffer);
                    if (processor_SC_NOTI_DESTROY_SKILL != null)
                    {
                        processor_SC_NOTI_DESTROY_SKILL(read);
                    }
                }
            }
            catch (Exception e)
            {
                Debug.Log(e);
                Debug.Log("protobuf 읽다가 에러");
            }
        }
    }