public void DrawCommandUI(Flowchart flowchart, Command inspectCommand) { ResizeScrollView(flowchart); GUILayout.Space(7); activeBlockEditor.DrawButtonToolbar(); commandScrollPos = GUILayout.BeginScrollView(commandScrollPos); if (inspectCommand != null) { if (activeCommandEditor == null || inspectCommand != activeCommandEditor.target) { // See if we have a cached version of the command editor already, var editors = (from e in cachedCommandEditors where (e != null && e.target == inspectCommand) select e); if (editors.Count() > 0) { // Use cached editor activeCommandEditor = editors.First(); } else { // No cached editor, so create a new one. activeCommandEditor = Editor.CreateEditor(inspectCommand) as CommandEditor; cachedCommandEditors.Add(activeCommandEditor); } } if (activeCommandEditor != null) { activeCommandEditor.DrawCommandInspectorGUI(); } } GUILayout.EndScrollView(); GUILayout.EndArea(); // Draw the resize bar after everything else has finished drawing // This is mainly to avoid incorrect indenting. Rect resizeRect = new Rect(0, topPanelHeight + flowchart.blockViewHeight + 1, Screen.width, 4f); GUI.color = new Color(0.64f, 0.64f, 0.64f); GUI.DrawTexture(resizeRect, EditorGUIUtility.whiteTexture); resizeRect.height = 1; GUI.color = new Color32(132, 132, 132, 255); GUI.DrawTexture(resizeRect, EditorGUIUtility.whiteTexture); resizeRect.y += 3; GUI.DrawTexture(resizeRect, EditorGUIUtility.whiteTexture); GUI.color = Color.white; Repaint(); }
public override void OnInspectorGUI() { BlockInspector blockInspector = target as BlockInspector; Block block = blockInspector.block; if (block == null) { return; } Flowchart flowchart = block.GetFlowchart(); BlockEditor blockEditor = Editor.CreateEditor(block) as BlockEditor; blockEditor.DrawBlockName(flowchart); // Using a custom rect area to get the correct 5px indent for the scroll views Rect blockRect = new Rect(5, topPanelHeight, Screen.width - 6, Screen.height - 70); GUILayout.BeginArea(blockRect); blockScrollPos = GUILayout.BeginScrollView(blockScrollPos, GUILayout.Height(flowchart.blockViewHeight)); blockEditor.DrawBlockGUI(flowchart); GUILayout.EndScrollView(); Command inspectCommand = null; if (flowchart.selectedCommands.Count == 1) { inspectCommand = flowchart.selectedCommands[0]; } if (Application.isPlaying && inspectCommand != null && inspectCommand.parentBlock != block) { GUILayout.EndArea(); Repaint(); DestroyImmediate(blockEditor); return; } ResizeScrollView(flowchart); GUILayout.Space(7); blockEditor.DrawButtonToolbar(); commandScrollPos = GUILayout.BeginScrollView(commandScrollPos); if (inspectCommand != null) { CommandEditor commandEditor = Editor.CreateEditor(inspectCommand) as CommandEditor; commandEditor.DrawCommandInspectorGUI(); DestroyImmediate(commandEditor); } GUILayout.EndScrollView(); GUILayout.EndArea(); // Draw the resize bar after everything else has finished drawing // This is mainly to avoid incorrect indenting. Rect resizeRect = new Rect(0, topPanelHeight + flowchart.blockViewHeight + 1, Screen.width, 4f); GUI.color = new Color(0.64f, 0.64f, 0.64f); GUI.DrawTexture(resizeRect, EditorGUIUtility.whiteTexture); resizeRect.height = 1; GUI.color = new Color32(132, 132, 132, 255); GUI.DrawTexture(resizeRect, EditorGUIUtility.whiteTexture); resizeRect.y += 3; GUI.DrawTexture(resizeRect, EditorGUIUtility.whiteTexture); GUI.color = Color.white; Repaint(); DestroyImmediate(blockEditor); }