public virtual PhysicsInertiaData GetInertiaData() { PhysicsInertiaData data = new PhysicsInertiaData(); data.TotalMass = this.Mass; data.CenterOfMass = CenterOfMass - Position; data.Inertia = Vector3.Zero; data.InertiaRotation = Vector4.Zero; return(data); }
public virtual void SetInertiaData(PhysicsInertiaData inertia) { }