示例#1
0
 static int LoadSceneByName(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Framework.SceneManager obj = (Framework.SceneManager)ToLua.CheckObject <Framework.SceneManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         Framework.SceneManager.LoadSceneCallback arg1 = (Framework.SceneManager.LoadSceneCallback)ToLua.CheckDelegate <Framework.SceneManager.LoadSceneCallback>(L, 3);
         obj.LoadSceneByName(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#2
0
 static int LoadScene(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Framework.SceneManager  obj  = (Framework.SceneManager)ToLua.CheckObject <Framework.SceneManager>(L, 1);
         UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 2, typeof(UnityEngine.AssetBundle));
         Framework.SceneManager.LoadSceneCallback arg1 = (Framework.SceneManager.LoadSceneCallback)ToLua.CheckDelegate <Framework.SceneManager.LoadSceneCallback>(L, 3);
         obj.LoadScene(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }