static int LoadSceneByName(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Framework.SceneManager obj = (Framework.SceneManager)ToLua.CheckObject <Framework.SceneManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); Framework.SceneManager.LoadSceneCallback arg1 = (Framework.SceneManager.LoadSceneCallback)ToLua.CheckDelegate <Framework.SceneManager.LoadSceneCallback>(L, 3); obj.LoadSceneByName(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Framework.SceneManager obj = (Framework.SceneManager)ToLua.CheckObject <Framework.SceneManager>(L, 1); UnityEngine.AssetBundle arg0 = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 2, typeof(UnityEngine.AssetBundle)); Framework.SceneManager.LoadSceneCallback arg1 = (Framework.SceneManager.LoadSceneCallback)ToLua.CheckDelegate <Framework.SceneManager.LoadSceneCallback>(L, 3); obj.LoadScene(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }