public static ServiceCallback <string, NodeNetworkSceneTemplate> LookupScene(uint pSourceNodeId, string pSceneName) { ServiceCallback <string, NodeNetworkSceneTemplate> callback = new ServiceCallback <string, NodeNetworkSceneTemplate>(0, pSourceNodeId, null, GameTime.fixedTime); if (string.IsNullOrEmpty(pSceneName)) { callback.State = ServiceCallbackStateEnum.ERROR_NO_DATA; return(callback); } if (!IsInitialized) { callback.State = ServiceCallbackStateEnum.ERROR_SERVICE_NOT_INITIALIZED; return(callback); } if (Instance.Manager == null || !Instance.Manager.HasNetworker || !Instance.Manager.Networker.IsConnected) { callback.State = ServiceCallbackStateEnum.ERROR_NO_CONNECTION; return(callback); } callback.RequestDataOfT = pSceneName; if (Instance.EnableLookupCaching) { NodeNetworkSceneTemplate nodeTemplate = Instance.GetCachedLookup(pSceneName); if (nodeTemplate != null) { callback.State = ServiceCallbackStateEnum.RESPONSE_SUCCESS; callback.ResponseTime = GameTime.fixedTime; callback.ResponseDataOfT = nodeTemplate; return(callback); } } callback.State = ServiceCallbackStateEnum.AWAITING_RESPONSE; Instance.AddPendingServiceCallback(callback); MainThreadManager.Run(() => { if (!IsInitialized || Instance.networkObject == null) { return; } Instance.networkObject.SendRpc(RPC_LOOKUP_SCENE, Receivers.Server, callback.ToByteArray()); }); return(callback); }
public static ServiceCallback <RPCCreateNetworkSceneInNode, ServiceCallbackStateEnum> CreateNetworkSceneInNode(uint pSourceNodeId, uint pTargetNodeId, NetworkSceneTemplate pTemplate, bool pAutoAssignIp, bool pAutoAssignPort, byte[] pNetworkSceneMetaData) { ServiceCallback <RPCCreateNetworkSceneInNode, ServiceCallbackStateEnum> callback = new ServiceCallback <RPCCreateNetworkSceneInNode, ServiceCallbackStateEnum>(0, pSourceNodeId, GameTime.fixedTime); if (pTemplate == null) { callback.State = ServiceCallbackStateEnum.ERROR_NO_DATA; return(callback); } if (!IsInitialized) { callback.State = ServiceCallbackStateEnum.ERROR_SERVICE_NOT_INITIALIZED; return(callback); } if (Instance.Manager == null || !Instance.Manager.HasNetworker || !Instance.Manager.Networker.IsConnected) { callback.State = ServiceCallbackStateEnum.ERROR_NO_CONNECTION; return(callback); } RPCCreateNetworkSceneInNode requestData = new RPCCreateNetworkSceneInNode() { targetNodeId = pTargetNodeId, template = pTemplate.ToRPC(), autoAssignIp = pAutoAssignIp, autoAssignPort = pAutoAssignPort, networkSceneMetaData = pNetworkSceneMetaData }; callback.RequestDataOfT = requestData; callback.State = ServiceCallbackStateEnum.AWAITING_RESPONSE; Instance.AddPendingServiceCallback(callback); MainThreadManager.Run(() => { if (!IsInitialized || Instance.networkObject == null) { return; } Instance.networkObject.SendRpc(RPC_RELAY_CREATE_NETWORK_SCENE_IN_NODE, Receivers.Server, callback.ToByteArray()); }); return(callback); }
public static ServiceCallback <RPCInstantiateInNode, ServiceCallbackStateEnum> InstantiateInNode(uint pSourceNodeId, uint pTargetNodeId, string pSceneName, int pCreateCode, IRPCSerializable pBehaviorData, Vector3?pPosition, Quaternion?pRotation, bool pSendTransform) { ServiceCallback <RPCInstantiateInNode, ServiceCallbackStateEnum> callback = new ServiceCallback <RPCInstantiateInNode, ServiceCallbackStateEnum>(0, pSourceNodeId, GameTime.fixedTime); if (!IsInitialized) { callback.State = ServiceCallbackStateEnum.ERROR_SERVICE_NOT_INITIALIZED; return(callback); } if (Instance.Manager == null || !Instance.Manager.HasNetworker || !Instance.Manager.Networker.IsConnected) { callback.State = ServiceCallbackStateEnum.ERROR_NO_CONNECTION; return(callback); } RPCInstantiateInNode requestData = new RPCInstantiateInNode() { targetNodeId = pTargetNodeId, sceneName = pSceneName, createCode = pCreateCode, sendTransform = pSendTransform }; if (pBehaviorData != null) { requestData.behaviorData = pBehaviorData.ToByteArray(); } if (pPosition != null) { requestData.position = pPosition.Value.ToRPC(); } if (pRotation != null) { requestData.rotation = pRotation.Value.ToRPC(); } callback.RequestDataOfT = requestData; callback.State = ServiceCallbackStateEnum.AWAITING_RESPONSE; Instance.AddPendingServiceCallback(callback); MainThreadManager.Run(() => { if (!IsInitialized || Instance.networkObject == null) { return; } Instance.networkObject.SendRpc(RPC_RELAY_INSTANTIATE_IN_NODE, Receivers.Server, callback.ToByteArray()); }); return(callback); }
public static ServiceCallback <string, ServiceCallbackStateEnum> UnregisterScene(uint pSourceNodeId, bool pRequireConfirmation, string pSceneName) { ServiceCallback <string, ServiceCallbackStateEnum> callback = new ServiceCallback <string, ServiceCallbackStateEnum>(0, pSourceNodeId, GameTime.fixedTime); if (string.IsNullOrEmpty(pSceneName)) { callback.State = ServiceCallbackStateEnum.ERROR_NO_DATA; return(callback); } if (!IsInitialized) { callback.State = ServiceCallbackStateEnum.ERROR_SERVICE_NOT_INITIALIZED; return(callback); } if (Instance.Manager == null || !Instance.Manager.HasNetworker || !Instance.Manager.Networker.IsConnected) { callback.State = ServiceCallbackStateEnum.ERROR_NO_CONNECTION; return(callback); } callback.RequestDataOfT = pSceneName; if (pRequireConfirmation) { callback.ResponseDataOfT = ServiceCallbackStateEnum.AWAITING_RESPONSE; Instance.AddPendingServiceCallback(callback); } else { callback.State = ServiceCallbackStateEnum.RESPONSE_SUCCESS; callback.ResponseTime = GameTime.fixedTime; callback.ResponseDataOfT = callback.State; } MainThreadManager.Run(() => { if (!IsInitialized || Instance.networkObject == null) { return; } Instance.networkObject.SendRpc(RPC_UNREGISTER_SCENE, Receivers.Server, pRequireConfirmation, callback.ToByteArray()); }); return(callback); }