protected virtual void CurrentLookup_OnTimeout(ServiceCallback pSender)
 {
     _currentLookup.OnResponseOfT -= CurrentLookup_OnResponseOfT;
     _currentLookup.OnTimeout     -= CurrentLookup_OnTimeout;
     _currentLookup = null;
     _pendingObjects.Clear();
 }
示例#2
0
        public virtual void AddPendingServiceCallback(ServiceCallback pCallback)
        {
            if (pCallback == null)
            {
                return;
            }

            pCallback.CallbackId = _usedServiceCallbackIds.GetNext();
            _pendingServiceCallbacks.Add(pCallback.CallbackId, pCallback);
        }
示例#3
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        public virtual ServiceCallback <RPCNetworkSceneTemplate, ServiceCallbackStateEnum> RegisterDynamicScene(uint pSourceNodeId, bool pRequireConfirmation, NetworkSceneTemplate pTemplate)
        {
            ServiceCallback <RPCNetworkSceneTemplate, ServiceCallbackStateEnum> callback = NodeService.RegisterScene(pSourceNodeId, pRequireConfirmation, pTemplate);

            if (callback.State == ServiceCallbackStateEnum.AWAITING_RESPONSE)
            {
                callback.OnResponse += (pResponseTime, pResponseData, pSender) => {
                    ConfirmRegisterDynamicScene(callback);
                };
            }

            return(callback);
        }
        public virtual void FindNetworkSceneTemplate(string pSceneName)
        {
            if (!NodeManager.IsInitialized || !NodeManager.Instance.IsServer || _currentLookup != null || !_findSceneDelay.HasPassed)
            {
                return;
            }

            // Lookup if the scene resides on our Node
            if (_nodeTemplate == null)
            {
                NetworkSceneTemplate foundTemplate = NodeManager.Instance.FindNetworkSceneTemplate(pSceneName, false, true, true, false);
                if (foundTemplate != null)
                {
                    _nodeTemplate = new NodeNetworkSceneTemplate(NodeManager.Instance.CurrentNode.NodeId, foundTemplate);
                    return;
                }
            }

            // Lookup the NodeMap if there is a static NetworkScene we can find on another Node
            if (_nodeTemplate == null && NodeManager.Instance.NodeMapSO != null)
            {
                _nodeTemplate = NodeManager.Instance.NodeMapSO.nodeMap.GetNodeTemplateBySceneName(pSceneName);
                if (_nodeTemplate != null)
                {
                    return;
                }
            }

            // Lookup if the scene is a dynamic NetworkScene on another Node
            if (_nodeTemplate == null && _enableLookup && _currentLookup == null)
            {
                _currentLookup = NodeManager.Instance.LookUpNetworkSceneTemplate(pSceneName);
                if (_currentLookup.State == ServiceCallbackStateEnum.RESPONSE_SUCCESS)
                {
                    _nodeTemplate  = _currentLookup.ResponseDataOfT;
                    _currentLookup = null;
                }
                else if (_currentLookup.State == ServiceCallbackStateEnum.AWAITING_RESPONSE)
                {
                    _currentLookup.OnResponseOfT += CurrentLookup_OnResponseOfT;
                    _currentLookup.OnTimeout     += CurrentLookup_OnTimeout;
                }
                else
                {
                    _pendingObjects.Clear();
                    _currentLookup = null;
                }
            }

            _findSceneDelay.Start(_findSceneInterval);
        }
示例#5
0
        public static ServiceCallback <RPCInstantiateInNode, ServiceCallbackStateEnum> InstantiateInNode(uint pSourceNodeId, uint pTargetNodeId, string pSceneName, int pCreateCode, IRPCSerializable pBehaviorData, Vector3?pPosition, Quaternion?pRotation, bool pSendTransform)
        {
            ServiceCallback <RPCInstantiateInNode, ServiceCallbackStateEnum> callback = new ServiceCallback <RPCInstantiateInNode, ServiceCallbackStateEnum>(0, pSourceNodeId, GameTime.fixedTime);

            if (!IsInitialized)
            {
                callback.State = ServiceCallbackStateEnum.ERROR_SERVICE_NOT_INITIALIZED;
                return(callback);
            }

            if (Instance.Manager == null || !Instance.Manager.HasNetworker || !Instance.Manager.Networker.IsConnected)
            {
                callback.State = ServiceCallbackStateEnum.ERROR_NO_CONNECTION;
                return(callback);
            }

            RPCInstantiateInNode requestData = new RPCInstantiateInNode()
            {
                targetNodeId = pTargetNodeId, sceneName = pSceneName, createCode = pCreateCode, sendTransform = pSendTransform
            };

            if (pBehaviorData != null)
            {
                requestData.behaviorData = pBehaviorData.ToByteArray();
            }

            if (pPosition != null)
            {
                requestData.position = pPosition.Value.ToRPC();
            }

            if (pRotation != null)
            {
                requestData.rotation = pRotation.Value.ToRPC();
            }

            callback.RequestDataOfT = requestData;
            callback.State          = ServiceCallbackStateEnum.AWAITING_RESPONSE;
            Instance.AddPendingServiceCallback(callback);
            MainThreadManager.Run(() => {
                if (!IsInitialized || Instance.networkObject == null)
                {
                    return;
                }

                Instance.networkObject.SendRpc(RPC_RELAY_INSTANTIATE_IN_NODE, Receivers.Server, callback.ToByteArray());
            });

            return(callback);
        }
        public virtual void InstantiatePendingObject(NodeNetworkSceneTemplate pNodeTemplate, NetworkBehavior pBehavior)
        {
            if (pNodeTemplate == null || pBehavior == null)
            {
                return;
            }

            INetworkSceneObject networkSceneObject = pBehavior as INetworkSceneObject;
            NetworkObject       nObj = networkSceneObject.GetNetworkObject();

            if (nObj == null)
            {
                return;
            }

            if (pNodeTemplate.NodeId == NodeManager.Instance.CurrentNode.NodeId)
            {
                NetworkBehavior behavior = NodeManager.Instance.InstantiateInScene(pNodeTemplate.SceneName, nObj.CreateCode, (pBehavior as IRPCSerializable), _teleportTarget.position, _teleportTarget.rotation);
                if (behavior == null)
                {
                    return;
                }

                pBehavior.gameObject.SetActive(false);
                SendNetworkSceneToPlayer(networkSceneObject, pNodeTemplate);
                DestroyPendingObject(networkSceneObject);
            }
            else
            {
                ServiceCallback <RPCInstantiateInNode, ServiceCallbackStateEnum> callback = NodeManager.Instance.InstantiateInNode(pNodeTemplate.NodeId, pNodeTemplate.SceneName, nObj.CreateCode, (pBehavior as IRPCSerializable), _teleportTarget.position, _teleportTarget.rotation);
                if (callback.State == ServiceCallbackStateEnum.AWAITING_RESPONSE)
                {
                    // While the request is progressing this NetworkSceneTeleporter could have been destroyed.
                    NetworkSceneTeleporter tmpTeleporter = this;
                    callback.OnResponseOfT += (pResponseTime, pResponseDataOfT, pSender) => {
                        if (tmpTeleporter == null || pBehavior == null || networkSceneObject == null || pNodeTemplate == null)
                        {
                            return;
                        }

                        if (pResponseDataOfT == ServiceCallbackStateEnum.RESPONSE_SUCCESS)
                        {
                            pBehavior.gameObject.SetActive(false);
                            tmpTeleporter.SendNetworkSceneToPlayer(networkSceneObject, pNodeTemplate);
                            tmpTeleporter.DestroyPendingObject(networkSceneObject);
                        }
                    };
                }
            }
        }
示例#7
0
        public static ServiceCallback <string, NodeNetworkSceneTemplate> LookupScene(uint pSourceNodeId, string pSceneName)
        {
            ServiceCallback <string, NodeNetworkSceneTemplate> callback = new ServiceCallback <string, NodeNetworkSceneTemplate>(0, pSourceNodeId, null, GameTime.fixedTime);

            if (string.IsNullOrEmpty(pSceneName))
            {
                callback.State = ServiceCallbackStateEnum.ERROR_NO_DATA;
                return(callback);
            }

            if (!IsInitialized)
            {
                callback.State = ServiceCallbackStateEnum.ERROR_SERVICE_NOT_INITIALIZED;
                return(callback);
            }

            if (Instance.Manager == null || !Instance.Manager.HasNetworker || !Instance.Manager.Networker.IsConnected)
            {
                callback.State = ServiceCallbackStateEnum.ERROR_NO_CONNECTION;
                return(callback);
            }

            callback.RequestDataOfT = pSceneName;
            if (Instance.EnableLookupCaching)
            {
                NodeNetworkSceneTemplate nodeTemplate = Instance.GetCachedLookup(pSceneName);
                if (nodeTemplate != null)
                {
                    callback.State           = ServiceCallbackStateEnum.RESPONSE_SUCCESS;
                    callback.ResponseTime    = GameTime.fixedTime;
                    callback.ResponseDataOfT = nodeTemplate;
                    return(callback);
                }
            }

            callback.State = ServiceCallbackStateEnum.AWAITING_RESPONSE;
            Instance.AddPendingServiceCallback(callback);
            MainThreadManager.Run(() => {
                if (!IsInitialized || Instance.networkObject == null)
                {
                    return;
                }

                Instance.networkObject.SendRpc(RPC_LOOKUP_SCENE, Receivers.Server, callback.ToByteArray());
            });

            return(callback);
        }
示例#8
0
        public static ServiceCallback <string, ServiceCallbackStateEnum> UnregisterScene(uint pSourceNodeId, bool pRequireConfirmation, string pSceneName)
        {
            ServiceCallback <string, ServiceCallbackStateEnum> callback = new ServiceCallback <string, ServiceCallbackStateEnum>(0, pSourceNodeId, GameTime.fixedTime);

            if (string.IsNullOrEmpty(pSceneName))
            {
                callback.State = ServiceCallbackStateEnum.ERROR_NO_DATA;
                return(callback);
            }

            if (!IsInitialized)
            {
                callback.State = ServiceCallbackStateEnum.ERROR_SERVICE_NOT_INITIALIZED;
                return(callback);
            }

            if (Instance.Manager == null || !Instance.Manager.HasNetworker || !Instance.Manager.Networker.IsConnected)
            {
                callback.State = ServiceCallbackStateEnum.ERROR_NO_CONNECTION;
                return(callback);
            }

            callback.RequestDataOfT = pSceneName;
            if (pRequireConfirmation)
            {
                callback.ResponseDataOfT = ServiceCallbackStateEnum.AWAITING_RESPONSE;
                Instance.AddPendingServiceCallback(callback);
            }
            else
            {
                callback.State           = ServiceCallbackStateEnum.RESPONSE_SUCCESS;
                callback.ResponseTime    = GameTime.fixedTime;
                callback.ResponseDataOfT = callback.State;
            }

            MainThreadManager.Run(() => {
                if (!IsInitialized || Instance.networkObject == null)
                {
                    return;
                }

                Instance.networkObject.SendRpc(RPC_UNREGISTER_SCENE, Receivers.Server, pRequireConfirmation, callback.ToByteArray());
            });

            return(callback);
        }
示例#9
0
        public static ServiceCallback <uint, ServiceCallbackStateEnum> RegisterNode(uint pSourceNodeId)
        {
            ServiceCallback <uint, ServiceCallbackStateEnum> callback = new ServiceCallback <uint, ServiceCallbackStateEnum>(0, pSourceNodeId, GameTime.fixedTime);

            if (!IsInitialized)
            {
                callback.State = ServiceCallbackStateEnum.ERROR_SERVICE_NOT_INITIALIZED;
                return(callback);
            }

            if (Instance.Manager == null || !Instance.Manager.HasNetworker || !Instance.Manager.Networker.IsConnected)
            {
                callback.State = ServiceCallbackStateEnum.ERROR_NO_CONNECTION;
                return(callback);
            }

            callback.State = ServiceCallbackStateEnum.RESPONSE_SUCCESS;
            Instance.networkObject.SendRpc(RPC_REGISTER_NODE, Receivers.Server, pSourceNodeId);
            return(callback);
        }
示例#10
0
        public static ServiceCallback <RPCCreateNetworkSceneInNode, ServiceCallbackStateEnum> CreateNetworkSceneInNode(uint pSourceNodeId, uint pTargetNodeId, NetworkSceneTemplate pTemplate, bool pAutoAssignIp, bool pAutoAssignPort, byte[] pNetworkSceneMetaData)
        {
            ServiceCallback <RPCCreateNetworkSceneInNode, ServiceCallbackStateEnum> callback = new ServiceCallback <RPCCreateNetworkSceneInNode, ServiceCallbackStateEnum>(0, pSourceNodeId, GameTime.fixedTime);

            if (pTemplate == null)
            {
                callback.State = ServiceCallbackStateEnum.ERROR_NO_DATA;
                return(callback);
            }

            if (!IsInitialized)
            {
                callback.State = ServiceCallbackStateEnum.ERROR_SERVICE_NOT_INITIALIZED;
                return(callback);
            }

            if (Instance.Manager == null || !Instance.Manager.HasNetworker || !Instance.Manager.Networker.IsConnected)
            {
                callback.State = ServiceCallbackStateEnum.ERROR_NO_CONNECTION;
                return(callback);
            }

            RPCCreateNetworkSceneInNode requestData = new RPCCreateNetworkSceneInNode()
            {
                targetNodeId = pTargetNodeId, template = pTemplate.ToRPC(), autoAssignIp = pAutoAssignIp, autoAssignPort = pAutoAssignPort, networkSceneMetaData = pNetworkSceneMetaData
            };

            callback.RequestDataOfT = requestData;
            callback.State          = ServiceCallbackStateEnum.AWAITING_RESPONSE;
            Instance.AddPendingServiceCallback(callback);
            MainThreadManager.Run(() => {
                if (!IsInitialized || Instance.networkObject == null)
                {
                    return;
                }

                Instance.networkObject.SendRpc(RPC_RELAY_CREATE_NETWORK_SCENE_IN_NODE, Receivers.Server, callback.ToByteArray());
            });

            return(callback);
        }
        protected virtual void CurrentLookup_OnResponseOfT(float pResponseTime, NodeNetworkSceneTemplate pResponseDataOfT, ServiceCallback <NodeNetworkSceneTemplate> pCallback)
        {
            _currentLookup.OnResponseOfT -= CurrentLookup_OnResponseOfT;
            _currentLookup.OnTimeout     -= CurrentLookup_OnTimeout;
            _currentLookup = null;

            // Only assign our result if there has been nothing found in the meantime!
            if (_nodeTemplate == null && pCallback.State == ServiceCallbackStateEnum.RESPONSE_SUCCESS)
            {
                _nodeTemplate = pResponseDataOfT;
            }

            if (_nodeTemplate == null)
            {
                _pendingObjects.Clear();
            }
            else
            {
                TeleportPendingObjects(_nodeTemplate);
            }
        }
示例#12
0
        protected virtual void ConfirmRegisterDynamicScene(ServiceCallback <RPCNetworkSceneTemplate, ServiceCallbackStateEnum> pCallback)
        {
            NetworkSceneItem item = FindNetworkSceneItemInDynamicScenes(pCallback.RequestDataOfT.sceneName);

            if (item == null)
            {
                return;
            }

            if (pCallback.ResponseDataOfT == ServiceCallbackStateEnum.RESPONSE_SUCCESS)
            {
                item.IsRegistered = true;
                item.RaiseRegistered();
                ReadyNetworkScene(item);
            }
            else
            {
                item.IsUnregistered = true;
                item.RaiseUnregistered();
                UnloadNetworkScene(item);
            }
        }